Senior Software Engineer, Graphics - Raven Software - Remote

7 Minutes ago • 8 Years + • Graphics Engineer • $101,000 PA - $186,754 PA

Job Summary

Job Description

As a Senior Graphics Engineer, you will optimize, enhance, and develop new rendering systems for Call of Duty's AAA engine. This role involves collaborating with graphics engineers across studios to define and shape cutting-edge graphics technology. You will develop systems for shipping products, improve workflows, and write efficient C/C++ and shader code, requiring a strong background in graphics engine development, modern graphics techniques, and performance optimization.
Must have:
  • Optimize, enhance, and develop new rendering systems
  • Collaborate with passionate graphics engineers across all studios
  • Define and shape graphics technology to keep Call of Duty on the visual cutting-edge
  • Develop graphics systems for shipping products
  • Improve the workflows of the development team
  • Write efficient and clean C/C++ and shader code
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the performance and code review process
  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology
  • Collaborate and co-develop with other engineering and art teams
  • Report to the Lead Graphics Engineer
  • 8+ years of experience working in the game industry or related field
  • Understanding of computer architecture, GPUs, multithreading, and memory systems
  • Development experience with a current generation platform (console, PC, and/or mobile)
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)
  • Solid debugging and profiling skills on both the CPU and GPU
  • Strong background in 3D math
  • Bachelor's degree in Computer Science, Engineering, or Math related field
  • Demonstrated ability to write efficient, readable, and reliable code
Good to have:
  • Experience with GPU Compute
  • Familiarity with physically based rendering/lighting and/or raytracing
  • Demonstrated work with modern consoles, profilers and toolchains
  • Background in collaborating and iterating with artists on graphics features
Perks:
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Health savings account or health reimbursement account
  • Healthcare spending accounts
  • Dependent care spending accounts
  • Life and AD&D insurance
  • Disability insurance
  • 401(k) with Company match
  • Tuition reimbursement
  • Charitable donation matching
  • Paid holidays and vacation
  • Paid sick time
  • Floating holidays
  • Compassion and bereavement leaves
  • Parental leave
  • Mental health & wellbeing programs
  • Fitness programs
  • Free and discounted games
  • Supplemental life & disability insurance
  • Legal service
  • ID protection
  • Rental insurance
  • Relocation assistance (if required)

Job Details

Your Mission

As a Senior Graphics Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. You will collaborate with passionate graphics engineers across all our studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge.

You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.

This position is eligible for remote work

What you bring to the table

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:

  • Develop, modify, optimize, and debug rendering engine systems
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the performance and code review process
  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology
  • Collaboration and co-development with other engineering and art teams
  • Report to the Lead Graphics Engineer

Player Profile

Minimum Requirements:

Experience

  • 8+ years of experience working in the game industry or related field
  • Experience developing and optimizing graphics systems
  • Understanding of computer architecture, GPUs, multithreading, and memory systems
  • Strong programming background in C/C++
  • Experience writing shaders (HLSL or equivalent)
  • Development experience with a current generation platform (console, PC, and/or mobile)
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)
  • Solid debugging and profiling skills on both the CPU and GPU
  • Strong background in 3D math

Knowledge & Skills

  • Bachelor's degree in Computer Science, Engineering, or Math related field
  • Demonstrated ability to write efficient, readable, and reliable code

Key Attributes

  • Proven ability to collaborate, coordinate, communicate and support other team members
  • Creative, motivated, focused, passionate, results-oriented
  • Passion for games and graphics technology

Extra Points:

Experience

  • Experience with GPU Compute
  • Familiarity with physically based rendering/lighting and/or raytracing

Knowledge & Skills

  • Demonstrated work with modern consoles, profilers and toolchains

Key Attributes

  • Background in collaborating and iterating with artists on graphics features

Your Platform

Founded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role-playing games. Since then, our award-winning portfolio has grown to include beloved titles such as Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and - for the past 15 years - major contributions to the critically acclaimed Call of Duty® franchise. As the lead developers behind Call of Duty: Warzone and the force behind the campaigns of the Black Ops series, most recently Black Ops 6, we have established ourselves as a key player in shaping the FPS genre and pushing the boundaries of what games can achieve.

Our motto, “Our Work Speaks For Us,” symbolizes the dedication and passion that drives everything we do. We’ve built a team rooted in respect, collaboration, and a shared focus on what’s best for the game. We prioritize ambition balanced with care, direct communication, and a culture free of egos. By fostering innovation and owning our mistakes, we continually push boundaries to create unforgettable games for our players. As a studio located in Middleton - a suburb of Madison consistently ranked among the best places to live - we offer a thriving, supportive environment paired with exceptional quality of life.

As we grow and enter the next chapter of our journey, we’re looking for talented individuals eager to pave new ground in our industry. If you’re ready to work with a world-class team, we’d love to hear from you.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $101,000.00 - $186,754.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About The Company

Activision Blizzard, Inc. is the world’s largest interactive entertainment company, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty®, Skylanders®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

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