Senior UX/UI Designer (SR)

1 Year ago • 5 Years +

Job Details

Keen Software House was founded in 2010 by Marek Rosa, it is privately owned and dictates its direction through team collaboration.

We believe that one of the strongest forces in the universe is the “need to create” : every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle.

We are looking for top talent

We are seeking an experienced Senior UX/UI Designer to help shape our new projects. You will be responsible for designing intuitive UI, creating interaction flows, and guiding the direction of the products and to encourage players to experience game adventures. You can join us onsite in Prague, Czech Republic, where we have our offices, or work fully remotely from anywhere.

Requirements:

  • At least 5 years of experience in computer-generated art
  • Strong foundation in graphic design
  • Proficiency in performance analysis and graphics content optimization
  • Portfolio that demonstrates a keen eye for artistic and technical direction
  • Proficiency with a UI prototyping tool of your choice (Base knowledge in Figma required)
  • Proficiency with XAML/WPF/Avalonia and experience with UI integration
  • Minimum of 1 shipped title, from concept to final
  • Outstanding communication skills
  • Motion graphics design experience is a plus

Responsibilities:

  • Create user interaction design systems, UX flow wireframes, and user interface designs for new projects
  • Prototype UI screens and iterate on them closely with stakeholders
  • Cooperate closely with game designers, game programmers and artists to shape a fun and exciting experience for our players

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Meet with our Lead Game Designer and your future supervisor Gerd Fankhaenel

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your online portfolio.

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About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

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