Sr CG Look Development Artist

11 Months ago • 10 Years +

Job Summary

Job Description

Sr CG Look Development Artist with 10+ years' experience in photoreal film production, proficient in Renderman, Katana, Mari, and Substance Painter/Designer.
Must have:
  • Renderman Proficiency
  • Katana Proficiency
  • Mari Proficiency
  • Substance Painter/Designer
Good to have:
  • Houdini Knowledge
  • Maya Knowledge
  • Zbrush Knowledge
  • Unreal Engine Export
Perks:
  • Remote Work Eligible
  • On-Site in Hillsboro

Job Details

About the job

General Summary

The Sr CG Look Development Artist is responsible for generating textures and surfaces in the production of high quality, accurate, photo-real, and stylized CG character and environment assets.

Job Functions

  • Create and refine materials to achieve the final look of an asset.
  • Build and maintain show shading networks, master materials, and templates to support CG artists with final look development.
  • Work within a physically-based shading context, balancing and validating material responses across multiple assets.
  • Work alongside the Lead CG Look Dev Artist and Lead CG Lighter to ensure that assets and shots meet show standards.
  • Build custom looks and materials for specialty assets, and assist in the development of new tools and techniques to improve the asset development process.
  • Digitally create and implement CG assets for stop motion VFX, ensuring color and surfacing of CG assets reflect the vision and/or requirements of the given project.
  • Work with the CG Asset team to address Supervisors’ and Directors’ notes.
  • Provide training and mentorship.
  • Support workflows for publishing and moving data between assets and lighting.
  • Troubleshoot production problems, such as common rendering and lighting technical issues, and create methods to minimize their impact.

Qualifications

  • 10+ years’ experience in live-action or photoreal feature film production.
  • Proficient in Renderman (or equivalent), Katana, Mari, and Substance Painter and Designer.
  • Proficient Look Development, R&D, and Lighting skills from both an artistic and technical perspective.
  • Strong aesthetic sense and keen eye for detail.
  • Technical understanding of color space.
  • Efficient UV layout experience using a UDIM workflow required.
  • Basic compositing skills in Nuke required.
  • Strong communication, organizational, and time management skills to balance priorities in a deadline-driven production environment.
  • Ability to take direction and implement feedback with a positive attitude.
  • Basic understanding of plate and image-based lighting, as well as full CG lighting, preferred.
  • Basic understanding of multi-pass rendering and 3D scene layout preferred.
  • Houdini, Maya, Zbrush, and exporting to Unreal Engine knowledge, a plus.

Physical Demands and Work Environment

The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

  • Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
  • Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

Location

On-site in Hillsboro, OR, and also eligible for remote work.

Salary

Salary Is Commensurate With Skills And Experience.

Disclaimer

The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.

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About The Company

Located just outside Portland, Oregon, LAIKA was awarded a Scientific and Technology Oscar® for its innovation in 3D printing in 2016. Its five films - Missing Link (2019); Kubo and the Two Strings (2016); The Boxtrolls (2014); ParaNorman (2012), and Coraline (2009) - were all nominated for Oscars® and PGA Awards as Outstanding Animated Film. Missing Link was the first LAIKA film to win the Golden Globe® for Best Animated Feature and was awarded two Visual Effects Society (VES) awards for Outstanding Visual Effects in an Animated Feature and Outstanding Animated Character, and received seven Annie Award nominations. Kubo received a second Oscar® nomination for Outstanding Visual Effects and won the BAFTA Award, as well as three Annie Awards, the National Board of Review's Best Animated Feature citation, and 19 regional and critics’ group awards. The Boxtrolls earned Critics’ Choice and Golden Globe Award nominations and 13 Annie Award nominations, more than any other film that year. ParaNorman garnered BAFTA, Critics’ Choice, and GLAAD Media Award nominations, won two Annie Awards, and was cited as the year’s best animated film by 14 critics’ groups. Coraline earned Golden Globe, BAFTA, and Critics’ Choice nominations and was named one of the year’s 10 Best Films by the American Film Institute (AFI). For more information, visit http://www.LAIKA.com.

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