Technical Audio Designer

2 Months ago • All levels • Design

Job Summary

Job Description

The Technical Audio Designer role at Electronic Arts involves creating, implementing, maintaining, and debugging complex audio playback systems for games. The candidate will collaborate with audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and gameplay needs. They will also work with other disciplines like art, design, and code to ensure audio systems are incorporated into all aspects of gameplay. Responsibilities include designing, scripting, and supporting advanced interactive audio, establishing best practices, and providing technical support to sound designers. The ideal candidate should be a great collaborator, solution-oriented, and have experience with debugging systems.
Must have:
  • Collaborate with audio programmers and sound designers.
  • Design and support advanced interactive audio.
  • Basic scripting in Python, Lua or C++.
  • Experience in AAA development or equivalent.
  • Interest in first person shooters.
Perks:
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Job Details

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. Criterion At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield. Role overview: Technical Audio Designers work closely with the audio design and programming teams to create, implement, maintain and debug complex audio playback systems for our games. You will support the Audio Design team by offering technical advice where needed, as well as looking for opportunities to improve and create workflows and processes. The ideal candidate thrives on bridging the gap between creative and technical implementation challenges, is always keen to deepen their understanding of systems and workflows and is excellent at communicating complex topics equally with both creative and technically minded audiences. What you will do: * Work along-side audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and gameplay needs * Collaborate with various disciplines (e.g: art, design, and code) to ensure audio systems are considered and incorporated into all aspects of gameplay * Design, script and support advanced interactive audio in our proprietary engine * Help establish best practices for sound designers (implementation guidelines, naming conventions…) * Troubleshoot and debug audio tools, systems and functionalities * Provide technical support to audio designers as needed Is this you? * Outstanding collaborator, solution oriented * Thrive in supporting the broader team’s technical growth * Great attention to detail and great organisational skills * Find satisfaction in problem solving * Experienced with debugging systems * Interest in emerging technologies * Well-organised and detailed orientated * Basic scripting in Python or Lua or C++ * Experience in AAA development or equivalent * Interest in first person shooters About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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