Technical Environment Art Intern (Summer 2025)

6 Months ago • Upto 1 Years

Job Summary

Job Description

This internship requires knowledge of environment art packages like Substance Suite, 3D DCC (Blender/Maya/Max), and procedural content creation tools (Houdini/Blender Geo-nodes). You'll work on game pipelines, identify improvement areas, and explore content creation strategies. Must have experience in 3D concepts like modeling, texturing, rendering, and physically-based shading.
Must have:
  • Substance Suite
  • 3D DCC
  • Procedural tools
  • 3D Concepts
Good to have:
  • Houdini
  • Blender Geo-nodes
  • Content Pipeline
  • Scripting
Perks:
  • On-site Orientation
  • Remote/Hybrid Opportunities

Job Details

Technical Environment Art Intern

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create ground breaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio .

Role Overview:

Technical Environment Artists enhance the art team by exploring innovative content creation techniques. Their expertise in investigating and resolving content challenges, as well as exploring forward-thinking creation paradigms, is crucial for a thriving art department. With skills in programming, scripting, and industry-standard content creation methods (including procedural techniques), Technical Environment Artists empower the team to “think big.” As a Technical Environment Art Intern at Respawn Wisconsin, you will collaborate with your peers on the art team to identify and develop solutions to creative challenges that align with the art direction. In this role, you will report directly to the Art Department Director (World Director) in Wisconsin and will be considered an equal contributor on the dedicated local team.

Responsibilities :

  • Collaborate with peers on the art team to support the game and studio vision, providing and receiving feedback to enhance the team's creative and technical goals.
  • Learn the intricacies of our content pipeline with team support and use that knowledge to identify potential areas for improvement.
  • Explore and share content creation strategies that can be utilized by the team to achieve the creative vision.
  • Assess, design, implement, and maintain art creation pipelines/workflows that meet artists' needs and increase productivity for content creators.
  • Familiarize yourself with multiple technologies, technical concepts, ideas, and challenges.

Qualifications:

  • Knowledge of contemporary content creation packages for environment art, such as the Substance suite, 3D modeling DCC (Blender/Maya/Max), and procedural content creation tools (Houdini/Blender Geo-nodes).
  • Foundational experience and technical proficiency in 3D concepts such as modeling, texturing, rendering, and physically-based shading.

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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