Unity Developer

9 Minutes ago • All levels • Game Engine

Job Summary

Job Description

Applied Materials is seeking a Unity Developer to architect and develop scalable AR/VR applications using Unity3D. The role involves creating and maintaining interactive AR and VR user experiences, collaborating with cross-functional teams, and optimizing application performance. Responsibilities include integrating AR/VR SDKs, implementing UI/UX for immersive environments, conducting code reviews, and mentoring junior developers. The ideal candidate will have strong C# and Unity development skills, a deep understanding of Object-Oriented Programming, and experience with various design patterns and Unity's DOTS for high-performance development. Knowledge of consuming REST APIs, Unity Profiler, debugging, and multiplayer development is also essential.
Must have:
  • Architect and develop scalable AR/VR applications using Unity3D.
  • Create and maintain interactive AR and VR user experiences.
  • Collaborate with cross-functional teams.
  • Optimize rendering pipelines and application performance.
  • Integrate AR/VR SDKs.
  • Implement UI/UX for immersive environments.
  • Conduct code reviews and mentor junior developers.
  • Stay current with AR/VR technologies.
  • Strong C# and MonoBehaviour framework knowledge.
  • Strong Object-Oriented Programming (OOP) knowledge.
  • Write efficient, reusable, and reliable code.
  • Expertise in Factory design pattern.
  • Proficiency in Abstract Factory pattern.
  • Strong understanding of Single Responsibility Principle (SRP).
  • Experience with Command Pattern.
  • Proficient in Inversion of Control (IoC).
  • Expertise in State Pattern.
  • Good knowledge of consuming REST API.
  • Strong knowledge of Unity Profiler & Performance Optimization.
  • Strong logical and debugging skills.
  • Fluent in English.
Good to have:
  • Experience with Unity's DOTS.
  • Multiplayer development knowledge.
  • Unity 6 experience.
  • Lighting, Materials, and Post-Processing knowledge.
  • GPU Instancing & Draw Call Optimization experience.
  • Unity URP/HDRP pipelines experience.
  • Mecanim Animation System and Blend tree experience.
  • Rigging & IK Systems experience.
  • Rigid body, Colliders, and Physics Materials experience.
  • Unity Addressable & Asset Bundles experience.
  • Experience with game physics and particle systems.
  • Git, GitHub, GitLab experience.
  • Jenkins, CI/CD pipelines experience.
  • Experience with Azure DevOps or JIRA.
  • Agile/Scrum methodologies experience.
  • Hands-on VR experience.
Perks:
  • Robust total rewards package.
  • Supportive work culture encouraging learning and growth.
  • Opportunity to push boundaries of science and engineering.
  • Make possible a better future.

Job Details

Job Description

Who We Are

Applied Materials is the global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to work beyond the cutting-edge, continuously pushing the boundaries of science and engineering to make possible the next generations of technology, join us to Make Possible® a Better Future. 

What We Offer

Location:

Bangalore,IND

At Applied, we prioritize the well-being of you and your family and encourage you to bring your best self to work. Your happiness, health, and resiliency are at the core of our benefits and wellness programs. Our robust total rewards package makes it easier to take care of your whole self and your whole family. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits

You’ll also benefit from a supportive work culture that encourages you to learn, develop and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more about careers at Applied.

Key Responsibilities

  • Architect and develop scalable AR/VR applications using Unity3D.

  • Creating and maintaining interactive AR and VR user experiences using Unity. 

  • Collaborate with cross-functional teams including designers, artists, and backend developers. 

  • Collaborating with other developers to define, design, and ship new features.

  • Optimize rendering pipelines and application performance across devices. 

  • Integrate AR/VR SDKs  

  • Implement UI/UX for immersive environments. 

  • Conduct code reviews and mentor junior developers. 

  • Stay current with emerging technologies and best practices in AR/VR. 

  • Continuously learning and adapting to new tools and platforms 

Technical Skills: 

Core C# Development:  

  • Very Strong knowledge C# and Monobehavior framework knowledge.

  • Strong Object-Oriented Programming (OOP) knowledge .

  • Writing efficient, reusable, and reliable code. 

  • Maintaining code quality, organization, and automatization. 

  • Documenting code and technical specifications for easy reference and future development. 

  • Extensive expertise in Software Design Patterns and their practical implementation, particularly within Unity.
  • Proven ability to write decoupled code that adheres to best practices.

  • Note: Candidates possessing only theoretical knowledge will not be considered.

Key Competence's:

  • Factory - Expertise in implementing the Factory design pattern for object creation.

  • Abstract Factory - Proficiency in using the Abstract Factory pattern to create families of related objects.   

  • Single Responsibility Principle (SRP): Strong understanding and application of the Single Responsibility Principle in software design.

  • Command Pattern: Experience with the Command design pattern for encapsulating requests as objects.  

  • Inversion of Control (IoC): Proficient in using IoC to decouple the execution of tasks from their implementation.

  • State Pattern: Expertise in using the State pattern to allow an object to alter its behavior when its internal state changes.

  • Data-Oriented Technology Stack (DOTS): Experience with Unity's DOTS for high-performance game development.

 

Generic Expectations: 

  • Good knowledge of consuming rest API 

  • Strong knowledge of Unity Profiler & Performance Optimization 

  • Strong logical and debugging skills 

  • Multiplayer development knowledge  

  • Strong communication skills, fluent in English 

 

Unity Engine Knowledge:

  • Unity 6 

  • Lighting, Materials, and Post-Processing 

  • GPU Instancing & Draw Call Optimization 

  • Unity URP/HDRP pipelines 

  • Mecanim Animation System and Blend tree 

  • Rigging & IK Systems 

  • Rigid body, Colliders, and Physics Materials 

  • Unity Addressable & Asset Bundles 

  • Experience with game physics and particle systems 

Leadership

  • Acts as a resource for colleagues with less experience; may lead small projects with manageable risks and resource requirements

Problem Solving

  • Solves complex problems; takes a new perspective on existing solutions; exercises judgment based on the analysis of multiple sources of information.

Candidates with below skill will be prioritized 

  • Git, GitHub, GitLab 

  • Jenkins, CI/CD pipelines 

  • Experience on working with Azure DevOps or JIRA software for task management 

  • Agile/Scrum methodologies 

  • Experience on Hands on VR 

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

Yes, 10% of the Time

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

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About The Company

Applied Materials is the global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. If you want to work beyond the cutting-edge, continuously pushing the boundaries of science and engineering to make possible the next generations of technology, join us to Make Possible® a Better Future.

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