Unity VFX Artist

1 Month ago • 2 Years +
VFX

Job Description

Roboto Games is seeking a Unity VFX Artist for a contract role on Stormforge, a stylized open-world survival crafting game. The artist will create real-time VFX for combat, characters, environments, and storms using Unity VFX Graph/Shader Graph. This role involves collaborating with various teams to maintain cohesive style and performance, and rapidly iterating effects from blockout to shippable quality.
Good To Have:
  • Light C# scripting for triggers, events, and effect hooks
  • GPU instancing / compute for high-density effects
  • Houdini for flipbooks/meshes and After Effects for motion tests
Must Have:
  • Create stylized real-time VFX for a 3rd-person action game (combat, characters, environment, storms)
  • Build Unity VFX Graph/Shader Graph effects and prefabs ready for in-engine use
  • Collaborate with concept, environment, tech art, design, and engineering to maintain a cohesive style and solid runtime performance
  • Rapidly iterate in-engine, from blockout to shippable quality
  • Strong reel/portfolio of stylized real-time VFX in Unity
  • 2+ years building gameplay VFX (outstanding juniors considered with exceptional reels)
  • Hands-on with VFX Graph & Shader Graph; comfortable building reusable prefabs
  • Familiar with URP performance considerations (draw calls, overdraw, batching/instancing, texture memory)
  • Strong art fundamentals: shape language, color, timing, composition, visual hierarchy for readability
  • Excellent sense of timing/motion and how VFX supports gameplay clarity
Perks:
  • Be one of the core team members shaping a bold, cross-platform survival game
  • Your voice will be heard — you’ll have real ownership and impact on the player experience
  • Work with a friendly, talented, and diverse team of game industry veterans
  • Play a key role in both development and player-facing content
  • Flexible remote work (within 4 hours of Pacific Time)

Add these skills to join the top 1% applicants for this job

real-time-vfx
unity
data-structures
game-texts
composition
c#
houdini
multiplayer

Hi! We’re Roboto Games—a venture-backed studio led by folks who previously shipped at PopCap and EA, with 10+ years’ experience each and games played by 65M+ players. Our mission: games that are good alone and great together.

Stormforge is a stylized open-world survival crafting game where players craft, build, fight, and harness epic magical storms to survive.

🌩️Check out Stormforge

🌩️

Responsibilities

  • Create stylized real-time VFX for a 3rd-pern action game (combat, characters, environment, storms)
  • Build Unity VFX Graph/Shader Graph effects and prefabs ready for in-engine use
  • Collaborate with concept, environment, tech art, design, and engineering to maintain a cohesive style and solid runtime performance
  • Rapidly iterate in-engine, from blockout to shippable quality

Requirements

  • Strong reel/portfolio of stylized real-time VFX in Unity
  • 2+ years building gameplay VFX (outstanding juniors considered with exceptional reels)
  • Hands-on with VFX Graph & Shader Graph; comfortable building reusable prefabs
  • Familiar with URP performance considerations (draw calls, overdraw, batching/instancing, texture memory)
  • Strong art fundamentals: shape language, color, timing, composition, visual hierarchy for readability
  • Excellent sense of timing/motion and how VFX supports gameplay clarity

Nice to Haves

  • Light C# scripting for triggers, events, and effect hooks
  • GPU instancing / compute for high-density effects
  • Houdini for flipbooks/meshes and After Effects for motion tests

Contract Details

  • Start: September 2025 End: April 2026 (could be extended)
  • 30 - 40 hours per week
  • Classification: Independent contractor; monthly invoicing; standard work-for-hire/IP assignment
  • Art tests: If requested, paid and scoped to ≤1 working day
  • Rate: based on experience and location; please include your expected hourly rate
  • Location: Remote (within 4 hours of Pacific Time)

The Game You’ll be Working on

  • Stormforge is an open world survival crafting game where players will craft, build, fight, and harness epic storms to survive in a magical fantasy world
  • Premium game, launching on PC Steam
  • 3rd person action/adventure game built in Unity
  • Real-time multiplayer co-op for 1 to 8 players

🌩️Check out Stormforge

🌩️

Why work with Roboto Games?

  • Be one of the core team members shaping a bold, cross-platform survival game
  • Your voice will be heard — you’ll have real ownership and impact on the player experience
  • Work with a friendly, talented, and diverse team of game industry veterans
  • Play a key role in both development and player-facing content
  • Flexible remote work (within 4 hours of Pacific Time)

Roboto Games Culture and Values

  • Have Fun
  • Define a vision, then test early and test often
  • Have the hard conversations when needed
  • We are high performers
  • Everyone on the team has a voice
  • Treat others like they want to be treated
  • Diversity is not just an afterthought, it’s part of who we are
  • Support a great remote experience
  • We’re not satisfied with the status quo
  • Take on big challenges
  • Make games that are fun and that our players love to play
  • Be transparent with our community
  • Address the core issues, not the loud voices

How To Apply

Please fill out the form to apply. https://forms.gle/NCAeghhNRozJPLGs5

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