3D Generalist Artist Intern

undefined ago • All levels • 3D Art

Job Summary

Job Description

This internship offers an exciting opportunity to join a small team in Montreal, contributing to a new, unannounced IP for PC and console. The role involves creating both organic and hard surface 3D assets for environments, vehicles, and props. You will be responsible for maintaining and elevating the project's visual quality standards, working with industry-standard software and game engines like Unity.
Must have:
  • Complete 3D production tasks using standard industry software or proprietary tools.
  • Create low- and high-poly assets (environments, props, technical elements).
  • Perform UV mapping, texturing, and material adjustments within the game engine.
  • Take ownership of an existing 3D asset pack and autonomously add or modify content.
  • Integrate and tweak models directly in the Unity engine.
  • Use available communication channels to efficiently relay questions, feedback, and updates.
  • Follow the established artistic direction while contributing ideas that align with it.
  • Work with version control and data management tools (Perforce, Fork, etc.).

Job Details

As part of this internship, you’ll have the opportunity to join a small team and contribute to a new, unannounced IP for PC and console! The internship is expected to begin around September and end in mid-December, depending on candidate availability.

From the start of your adventure with us, you will be expected to:

As part of a team based in Montreal, you will contribute to the creation of 3D assets (both organic and hard surface) for environments, vehicles, and props, while maintaining, and pushing, the visual quality standards of the project.

  • Complete 3D production tasks using standard industry software or proprietary tools.
  • Create low- and high-poly assets (environments, props, technical elements).
  • Perform UV mapping, texturing, and material adjustments within the game engine.
  • Take ownership of an existing 3D asset pack and autonomously add or modify content as needed.
  • Integrate and tweak models directly in the Unity engine.
  • Use available communication channels to efficiently relay questions, feedback, and updates to teammates and leads.
  • Follow the established artistic direction while contributing ideas that align with it.
  • Work with version control and data management tools (Perforce, Fork, etc.).

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