As part of this internship, you’ll have the opportunity to join a small team and contribute to a new, unannounced IP for PC and console! The internship is expected to begin around September and end in mid-December, depending on candidate availability.
As part of a team based in Montreal, you will contribute to the creation of 3D assets (both organic and hard surface) for environments, vehicles, and props, while maintaining, and pushing, the visual quality standards of the project.