Art Director

1 Month ago • 10 Years + • Art

Job Summary

Job Description

Yellow Brick Games is looking for an Art Director to lead the art vision and inspire the art team for their next game. The role involves working with various art disciplines to ensure game visuals meet quality and performance standards. The Art Director will be responsible for building, mentoring, and growing the art team and vision, providing hands-on direction, and ensuring artistic alignment with project needs. They will also oversee the production roadmap for the art team and establish documentation for art pipelines and style guides.
Must have:
  • 10+ years of experience as an Art Director in video games
  • At least two shipped titles (PC/console)
  • Expert knowledge in 3D modeling (Maya, 3dsMax, Blender)
  • Expert knowledge in sculpting (Zbrush)
  • Expert knowledge in texturing (Photoshop, Substance Painter)
  • Strong portfolio demonstrating character and world design mastery
  • Deep understanding of visual storytelling, composition, color theory, and design principles
  • Experience with modern development pipelines and technical constraints
  • Exceptional communication, leadership, collaboration, and interpersonal skills
  • Excellent problem-solving skills and attention to detail
  • Passion for innovation and artistic expression
Good to have:
  • Knowledge of Unreal Engine or experience shipping with it

Job Details

Yellow Brick Games is seeking an Art Director to own the art vision and inspire our art team on our next game. In this role, you’ll work closely with character artists, environment artists, concept artists and technical artists to ensure our game visuals meet quality and performance standards. You’ll be responsible for building, mentoring, and growing our art team and vision.

Yellow Brick Games is based in Quebec City, Canada with a secondary location in Montreal, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

Responsibilities

  • Mentor, work with, and empower the art leadership team and art team from characters to creatures to world to build a visually stunning game that fulfills the game’s vision with quality and consistency.
  • Provide hands-on direction and feedback during all stages of production, from pre-production to final polish.
  • Collaborating with the fellow directors from all departments to ensure that the game’s visuals align with the project’s aesthetic, gameplay, and narrative needs.
  • Overseeing the production roadmap of the entire art team (both internal and external), with the help the Production Manager and Art Leads, to ensure a healthy timeline and scope.
  • Establish and maintain documentation for art pipelines, style guides, and best practices.

Requirements

  • 10+ years of experience as an Art Director in the video game industry, with at least two shipped titles (pc/console).
  • Expert knowledge in any 3D modeling software (e.g: Maya, 3dsMax, or Blender), sculpting software (e.g: Zbrush) and texturing software (e.g: Photoshop, Substance Painter).
  • Strong portfolio demonstrating a mastery from characters to world design.
  • Deep understanding of visual storytelling, composition, color theory, and design principles.
  • Experience with modern development pipelines and understanding of technical constraints in game art.
  • Exceptional communication, leadership, collaboration, and interpersonal skills.
  • Excellent problem-solving skills and attention to detail
  • Passionate about innovation, artistic expression, and creating unforgettable gameplay experiences.

Nice to Have

  • Knowledge of the latest version of the Unreal Engine or past experience shipping with the tool.

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About The Company

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

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