3C Programmer (Character, Controls, Camera)

1 Hour ago • 5 Years +
Game Programmer

Job Description

Yellow Brick Games is hiring a Gameplay Programmer, specialized in 3Cs (Character, Controller, Camera) to join their team working on an exciting new IP. In this role, you will closely work with Designers, Animators, and other Programmers to design, implement and refine core gameplay systems, specifically physics-based character movement/navigation, control responsiveness, and camera behavior. You will be involved in many aspects of bringing to life impactful gameplay experiences for players.
Good To Have:
  • Experience with Unreal
Must Have:
  • 5+ years of experience as a Gameplay Programmer, preferably in 3C systems
  • Solid understanding of mathematics, physics, animation systems, and input handling
  • At least one shipped AAA or AA title in the PC or console space
  • Strong C++ programming skills
  • Excellent organization and communication skills
  • Self-sufficient and resourceful: able to identify and work with technical constraints

Add these skills to join the top 1% applicants for this job

communication
cpp
unreal
unity
game-texts

SUBLIME BEAUTY, SUPERB PERFORMANCE

Yellow Brick Games is hiring a Gameplay Programmer, specialized in 3Cs (Character, Controller, Camera) to join our team of experienced developers working on an exciting new IP. In this role, you will closely work with Designers, Animators, and other Programmers to design, implement and refine core gameplay systems – specifically physics-based character movement/navigation, control responsiveness, and camera behavior. You will be involved in many aspects of bringing to life an impactful gameplay experiences for our players.

Yellow Brick Games is based in Quebec City and Montreal (Canada), and we are open to discuss remote-work situations. All qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

RESPONSIBILITIES:

  • Develop and maintain systems related to physics-based character movement, player controls, and camera mechanics.
  • Work closely with designers and animators, to ensure a smooth, responsible and fun player experience.
  • Implement features such as locomotion, jumping, climbing, aiming, and camera transitions.
  • Work with other programmers to build and maintain a strong codebase and technologies.

REQUIREMENTS:

  • 5+ years of experience as a Gameplay Programmer, preferably in 3C systems.
  • Solid understanding of mathematics, physics, animation systems, and input handling.
  • At least one shipped AAA or AA title in the PC or console space.
  • Strong C++ programming skills.
  • Excellent organization and communication skills.
  • Self-sufficient and resourceful: able to identify and work with technical constraints.
  • Experience with Unreal a plus

INTERESTED IN THIS POSITION?

Tell us why you’d be the ideal candidate by sending us a brief word of introduction, along with your resume as an attachment. ***Please indicate the position you are applying for in the subject line.

Apply here

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Classification: Full Time

Featured Job: homepages

Location: Québec/Remote

Yellow Brick Games is hiring a Gameplay Programmer, specialized in 3Cs (Character, Controller, Camera) to join our team of experienced developers working on an exciting new IP. In this role, you will closely work with Designers, Animators, and other Programmers to design, implement and refine core gameplay systems – specifically physics-based character movement/navigation, control responsiveness, and camera behavior. You will be involved in many aspects of bringing to life an impactful gameplay experiences for our players.

Yellow Brick Games is based in Quebec City and Montreal (Canada), and we are open to discuss remote-work situations. All qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

RESPONSIBILITIES:

  • Develop and maintain systems related to physics-based character movement, player controls, and camera mechanics.
  • Work closely with designers and animators, to ensure a smooth, responsible and fun player experience.
  • Implement features suchs as locomotion, jumping, climbing, aiming, and camera transitions.
  • Work with other programmers to build and maintain a strong codebase and technologies.

REQUIREMENTS:

  • 5+ years of experience as a Gameplay Programmer, preferably in 3C systems.
  • Solid understanding of mathematics, physics, animation systems, and input handling.
  • At least one shipped AAA or AA title in the PC or console space.
  • Strong C++ programming skills.
  • Excellent organization and communication skills.
  • Self-sufficient and resourceful: able to identify and work with technical constraints.
  • Experience with Unreal a plus

INTERESTED IN THIS POSITION?

Tell us why you’d be the ideal candidate by sending us a brief word of introduction, along with your resume as an attachment. ***Please indicate the position you are applying for in the subject line.

Apply here

Back to Jobs

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