Art Director (Dying Light Universe)

6 Months ago • 10 Years + • Technical Art

Job Summary

Job Description

As an Art Director at Techland, you'll define and execute the artistic vision for games within the Dying Light universe. Responsibilities include creating artistic visions, communicating them to teams, maintaining consistency throughout development, and guiding artists. You'll manage visual asset creation, collaborating with the Technical Art Director, and lead and develop the art team. Experience in AAA title development (at least two, preferably post-apocalyptic), strong art skills, team management, and knowledge of industry tools are essential. The role involves creating and nurturing an art team and ensuring high-quality visual assets across all platforms.
Must have:
  • 10+ years game art experience, 5+ years as Lead/Art Director
  • AAA title experience (at least 2)
  • Exceptional artistic skills (composition, light, color)
  • Team management & recruitment
  • Proficient in Zbrush, Painter, Photoshop
  • Excellent communication skills
Good to have:
  • Experience with post-apocalyptic settings
  • Knowledge of level and game design principles
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts
  • Flexible working hours
  • Development budget
  • Training opportunities
  • Language classes
  • State-of-the-art offices
  • Gym access (Wrocław)
  • Free car park (Wrocław/Warsaw)

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

As an Art Director, you will be responsible for defining and executing the overall artistic vision of Techland games (in the Dying Light Universe) and ensuring excellence in all aspects of in-game visual assets. 

Your daily tasks:

  • Creation of artistic visions for Techland games based on the Creatives Director's direction.
  • Communication of the vision to adequate teams.
  • Maintaining the vision throughout the whole development process.
  • Creation of the visual and stylistic direction for game content.
  • Monitoring all visual assets in terms of quality and visual consistency,
  • Guidance and support for artists and team leads.
  • Focus on game-oriented asset creation pipelines through close collaboration with Technical Art Director.
  • Managing the effective creation of visual assets, according to the applicable  methodology.
  • Caring for the development of a team of artists, and active participation in recruiting new employees to the art department.

Qualifications

  • Experience in creating games - at least 10 years of experience in the video game art field and min. 5 years of experience as a Lead Artist or Art Director.
  • Proven track record of AAA titles (at least 2) - preferably post-apocalyptic.
  • A deep passion for video games (open worlds).
  • Experience in the art team management and creating new teams from scratch (candidate approach, recruitment process etc.)
  • Excellent artistic skills and knowledge (composition, light, colour, etc.).
  • Extensive knowledge of character, object, world, animation, and other asset creation, ability to direct assets creation to optimize them to support gameplay, style, and narrative principles.
  • Good knowledge of the most recent toolset (Zbrush, Painter, photoshop, etc.) commonly used by the Art teams. 
  • A good technical awareness to push the quality also from a technical side when necessary, to achieve the utmost quality.
  • Some strong knowledge of level and game design rules and needs.
  • Ability to communicate in a clear, professional, and positive manner with colleagues and third parties.
  • Very good command of English.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Warsaw, Masovian Voivodeship, Poland (On-Site)

Poland (Hybrid)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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