Avatar Unity Technical Artist

3 Minutes ago • All levels • Game Design • $62,400 PA - $104,000 PA

Job Summary

Job Description

Onward Search is a specialized staffing and talent solutions company. This is an exciting opportunity for a seasoned technical artist with a strong background in VR/XR and gaming. You’ll collaborate with cross-functional teams to improve Avatars, 3D asset pipelines, create custom tools, and ensure optimal performance across multiple platforms. Your expertise in Unity and scripting will be instrumental in bringing immersive experiences to life.
Must have:
  • Deliver technical art assistance for game projects.
  • Collaborate to enhance asset workflows and content pipeline efficiency.
  • Build, maintain, and improve tools for 3D asset creation.
  • Identify and resolve complex art-related issues.
  • Develop and update technical documentation.
  • Evaluate and improve avatar frameworks.
  • Experience with avatars in VR, focusing on arm/elbow movement.
  • Proficient in Maya and Unity, with total pipeline responsibility.
  • Capable of rigging and implementing online rigging directly within Unity.
Perks:
  • Medical, Dental, and Vision Insurance
  • Life Insurance
  • 401(k) Program
  • Commuter Benefit
  • eLearning & Ongoing Training
  • Education Reimbursement

Job Details

This is an ongoing contract role with a leading technology client, offering up to 40 hours per week on a 9 AM - 6 PM PST schedule. W2 employment with benefits is available to those working 30+ hours per week.

This is an exciting opportunity for a seasoned technical artist with a strong background in VR/XR and gaming. You’ll collaborate with cross-functional teams to improve Avatars, 3D asset pipelines, create custom tools, and ensure optimal performance across multiple platforms. Your expertise in Unity and scripting will be instrumental in bringing immersive experiences to life.

There is no application deadline for this role.

Responsibilities:

  • Deliver technical art assistance across internal and partnered game projects.
  • Collaborate closely with designers, artists, and engineers to enhance asset workflows, integration processes, and overall content pipeline efficiency.
  • Build, maintain, and improve tools to optimize 3D asset creation and implementation.
  • Identify and resolve complex art-related issues, providing clear debugging and constructive feedback as needed.
  • Develop and update technical documentation to support team workflows.

Qualifications:

  • Ability to evaluate and improve avatar frameworks in collaboration with the team.
  • Hands-on experience working with avatars in VR, with a strong focus on arm and elbow movement.
  • More than just a Maya rigger—must be proficient in both Maya and Unity, with total pipeline responsibility.
  • Capable of rigging and implementing online rigging directly within Unity.

Perks & Benefits:

  • Medical, Dental, and Vision Insurance.
  • Life Insurance.
  • 401(k) Program.
  • Commuter Benefit.
  • eLearning & Ongoing Training.
  • Education Reimbursement.

*Eligibility requires working over 30 hours per week on an assignment lasting at least 10 weeks.

If you meet the qualifications and are excited about this opportunity, apply today! Our team will connect with you to discuss next steps, support you through the interview process, and advocate for your success.

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About The Company

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