Character Combat Designer

1 Month ago • All levels • Character Art

Job Summary

Job Description

Guerrilla is seeking a driven Combat Designer to create engaging and memorable playable characters for combat. The ideal candidate will have a sharp eye for detail, integrating animations, input timing, visual effects, and sound effects into a cohesive gaming experience for players of all skill levels. Responsibilities include collaborating with the Lead Combat Designer to develop unique, tactical abilities that foster cooperation among multiple player characters and enhance the overall game experience. You will also partner with animators and gameplay programmers to bring character abilities from concept to release, utilizing metrics, player feedback, and diverse analytics for continuous refinement.
Must have:
  • Experience as a Combat Designer
  • Worked on at least one AAA game with player combat mechanics
  • Experience with visual scripting languages
  • Comfortable with animation systems and state replication
  • Passion for third-person combat mechanics
  • Hands-on prototyping experience
  • Excellent communication skills
  • Self-motivated and takes initiative
Good to have:
  • Ability to bring animations, input timing, visual and sound effects together
  • Familiar with challenges of state replication
  • Thoroughly played a wide variety of different titles
  • Comfortable with providing and receiving constructive criticism

Job Details

Guerrilla is looking for a driven Combat Designer to help create Playable Characters that are fun and memorable to play in combat. We are searching for a candidate with a keen eye for detail, who can bring animations, input timing, visual and sound effects together into a cohesive experience for gamers of multiple skill levels.

WHAT YOU WILL DO

As a Character Combat Designer at Guerrilla, you will:

  • Work closely with Lead Combat Designer to craft unique abilities that are exciting, offer tactical choices and create cooperative opportunities for multiple player characters while pushing the overall game experience forward with the rest of the team
  • Partner with animators, gameplay programmers in a multi-disciplinary team to develop character abilities from concept to release
  • Use metrics, player feedback and a multitude of diverse analytics to improve and refine the design over time

WHO YOU ARE

We’d love to hear from you if you:

  • Have gained experience as a Combat Designer 
  • Have worked on at least one AAA game where you were heavily involved in player combat mechanics and abilities.
  • Have experience with visual scripting languages (Blueprint, Node Graphs, and so on).
  • Are comfortable working with animation systems and familiar with the challenges of state replication.
  • Have a passion for, and deep understanding of, third-person combat mechanics and have thoroughly played a wide variety of different titles.
  • Like working with hands-on prototypes.
  • Are comfortable with providing and receiving constructive criticism.
  • Have excellent written and verbal communication skills.
  • Are self-motivated and take initiative.

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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