Character Artist

2 Months ago • 5 Years + • $60 PA - $70 PA
Character Art

Job Description

Insomniac Games is seeking a Character Artist for a contract role. The artist will be responsible for creating models, textures, and materials for characters and other key assets. Responsibilities include creating high-resolution and low-resolution models, UV layouts, textures, and materials. The role requires close collaboration with the Lead Character Artist and Art Director to maintain style consistency. The artist will also optimize assets for quality and performance, integrate and check assets in-game, and utilize advanced knowledge of anatomy to ensure functional and aesthetically pleasing models. Communication with Rigging and Animation Departments is crucial for model deformation, and active participation in technical and artistic problem-solving is expected.
Good To Have:
  • Communicate with Rigging and Animation Departments
  • Participate in technical and artistic problem solving
  • Solve visual design problems and fill gaps between concept and modeling
Must Have:
  • Create models, textures, and materials for characters and assets
  • Maintain style consistency with Art Director's vision
  • Optimize models and textures for performance
  • Integrate and check assets in-game for scale and design
  • Use advanced knowledge of anatomy
Perks:
  • medical
  • dental
  • vision

Add these skills to join the top 1% applicants for this job

rigging
visual-consistency
anatomy
concept-art

Insomniac Games is looking for a Character Artist. In this role, the Character Artist is responsible for creating models, textures, and materials for characters and other key assets for studios titles?

 

Essential Duties and Responsibilities include the following:

  • Creates high-resolution models, low-resolution models, UV layouts, textures and materials for characters, weapons, and props.
  • Works closely with Lead Character Artist to maintain consistent style under the direction of the Art Director.
  • Optimizes models and textures to ensure quality and performance.
  • Integrates and checks character assets in context in the game to identify scale and design issues.
  • Uses advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics.
  • Meets with other artists to discuss style and technique and maintain visual consistency.
  • Communicates with Rigging and Animation Departments to ensure models deform correctly and are functional.
  • Actively participates in technical and artistic problem solving by communicating with other members of the team and other departments
  • Solves problems with visual design; fills in the gaps between concept art and modeling.
  • Other duties may be required.

 

Supervisory Responsibilities: This job has no supervisory responsibilities.

 

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions.


Education and/or Experience: Five plus years related experience and/or training/education; or equivalent combination of education and experience.

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$60$70 USD

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