Chief Studio Officer

9 Minutes ago • 15 Years +
Art

Job Description

The Chief Studio Officer (CSO) will support studio managers at Paradox in achieving strategic goals, ensuring studios deliver player-centric products while fostering sustainable business growth. This role involves guiding and developing Studio Managers, collaborating on peer reviews, planning staffing, enhancing productivity, managing costs, and organizing engine team efforts to meet project needs. The CSO will work with senior leaders to achieve company targets for revenue, profit, and monthly active users.
Good To Have:
  • Familiarity with Grand Strategy and deep management games.
  • Understanding of related player communities.
Must Have:
  • Guide and develop Studio Managers to create autonomous units aligned with Paradox's vision.
  • Collaborate with the Chief Creative Officer to organize peer reviews and prioritize feedback in development.
  • Plan staffing across studios to enhance talent retention, revenue growth, and profitability.
  • Increase studio productivity for live games, measured by relevant KPIs.
  • Assist Studio Managers in managing costs to maintain healthy profit margins.
  • Organize engine team efforts to meet project needs and promote the adoption of development tools.
  • Work with senior leaders to achieve company targets for revenue, profit, and monthly active users (MAU).
  • 15+ years in team development within the tech or gaming sector.
  • Proven success in enhancing business unit performance over time.
  • Skilled in process improvement and implementing effective new practices.
  • Skilled in change management.
Perks:
  • 30 days paid vacation

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Objective

The Chief Studio Officer (CSO) will support studio managers at Paradox in achieving strategic goals, ensuring studios deliver player-centric products while fostering sustainable business growth.

Key Responsibilities

  • Leadership & Management: Guide and develop Studio Managers to create autonomous units aligned with Paradox's vision.
  • Peer Reviews: Collaborate with the Chief Creative Officer to organize peer reviews and prioritize feedback in development.
  • Staffing & Resource Management: Plan staffing across studios to enhance talent retention, revenue growth, and profitability.
  • Productivity Enhancement: Increase studio productivity for live games, measured by relevant KPIs.
  • Cost Management: Assist Studio Managers in managing costs to maintain healthy profit margins.
  • Engine & Tools: Organize engine team efforts to meet project needs and promote the adoption of development tools.
  • Collaboration: Work with senior leaders to achieve company targets for revenue, profit, and monthly active users (MAU).

Requirements

  • Experience: 15+ years in team development within the tech or gaming sector.
  • Performance Record: Proven success in enhancing business unit performance over time.
  • Change Management: Skilled in process improvement and implementing effective new practices.
  • Gaming Experience: Familiarity with Grand Strategy and deep management games, along with an understanding of related player communities, is a strong plus.

Success Metrics

The CSO will be deemed successful when the studio organization shows sustainable growth in output, maintains stable quality, and retains engaged talent.

Reports to: Deputy CEO

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