Game Programmer

Paradox Interactive

Job Summary

We are developing an ambitious simulation game with unprecedented scale and detail. We are looking for a Game Programmer who thrives on autonomy and collaboration. You will join a supportive team where your voice is genuinely heard—you won’t just be executing tasks, but actively making technical decisions and working closely with designers, artists and QA to shape the game.

Must Have

  • Design and build robust gameplay systems from scratch using C# and Unity
  • Optimize features to ensure the simulation runs smoothly at a massive scale
  • Collaborate daily with designers and artists to turn abstract concepts into playable mechanics
  • Be part of developing the next big Paradox management titles
  • Strong proficiency in C# and the Unity ecosystem
  • Up-to-date understanding of technologies used in games
  • A sense of independence: You can take a feature from concept to completion
  • Ability to estimate tasks accurately and communicate technical constraints to non-technical colleagues

Good to Have

  • Prior professional experience shipping games on PC or Console
  • Experience with Unity’s Data-Oriented Technology Stack (DOTS), including ECS, Jobs, and Burst
  • Experience with CI/CD setup and build pipelines (e.g., Jenkins)
  • Deep passion for management, strategy, or simulation games
  • Experience with other programming languages or modding support

Job Description

We are developing an ambitious simulation game with unprecedented scale and detail. We are looking for a Game Programmer who thrives on autonomy and collaboration. You will join a supportive team where your voice is genuinely heard—you won’t just be executing tasks, but actively making technical decisions and working closely with designers, artists and QA to shape the game.

What you will be doing:

  • Design and build robust gameplay systems from scratch using C# and Unity.
  • Optimize features to ensure the simulation runs smoothly at a massive scale.
  • Collaborate daily with designers and artists to turn abstract concepts into playable mechanics.
  • Be part of developing the next big Paradox management titles.

The skills you need to have:

  • Strong proficiency in C# and the Unity ecosystem.
  • Up-to-date understanding of technologies used in games.
  • A sense of independence: You can take a feature from concept to completion.
  • Ability to estimate tasks accurately and communicate technical constraints to non-technical colleagues.

How to stand out from the crowd:

  • Prior professional experience shipping games on PC or Console.
  • Experience with Unity’s Data-Oriented Technology Stack (DOTS), including ECS, Jobs, and Burst.
  • Experience with CI/CD setup and build pipelines (e.g., Jenkins).
  • Deep passion for management, strategy, or simulation games.
  • Experience with other programming languages or modding support.

Our office is located within a walking distance from downtown Tampere. Due to the highly collaborative nature of the work, we expect you to be able to work at the office.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don’t match all the requirements, please demonstrate how your passion, attitude and interest in Iceflake and Paradox might compensate for this.

6 Skills Required For This Role

Unity Game Texts Quality Control C# Ci Cd Jenkins

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