Cinematic Designer

1 Month ago • 2 Years +
Design

Job Description

As a Cinematic Designer, your primary responsibility is to tell engaging stories through interactive dialogues. You will act as a director, cinematographer, and editor, occasionally creating your own animations. Working with Unreal Engine 5, you will collaborate with the Lead Cinematic Artist, quest designers, and writers to create compelling scenes. You will design and implement high-quality interactive dialogue sequences, ensure cinematic quality and narrative consistency, troubleshoot content issues, and support the narrative team in integrating dialogue.
Must Have:
  • At least 2 years of experience on similar position in gamedev industry.
  • Proficiency in Unreal Engine, specifically in creating and managing cinematic sequences.
  • Strong understanding of cinematic techniques, including camera work, shot composition, and pacing.
  • Excellent communication and collaboration skills.
  • Ability to work creatively and effectively in a fast-paced, dynamic environment.
  • A passion for video games and a deep understanding of RPG genre conventions.
  • A portfolio showcasing relevant work in cinematic design and interactive storytelling.
  • Fluent English
  • Based in Poland.
Perks:
  • Competitive salary.
  • Flexible working hours (core hours 11 am - 3 pm).
  • A strict, no-crunch working environment based on trust and mutual respect.
  • A modern office located in Ursynów, close to the Metro Station.

Add these skills to join the top 1% applicants for this job

communication
unreal
game-texts
storytelling
composition

Company description

Rebel Wolves are, at its core, a team of experienced veterans, who want to make great, and innovative Role-Playing Games! We’re working on a brand new story-driven AAA RPG Saga for PCs and consoles in Unreal Engine 5. And we’re looking for new people to join us!

Game description

We’re working on an AAA dark fantasy RPG—the first title of a planned saga set in our brand-new universe. The visual style of cinematics is grounded and realistic.

Job description

As a primary responsibility, you are to tell engaging stories through interactive dialogues. You will take on multiple roles, acting as a director, cinematographer, and editor all in one. Occasionally, you may even step into the role of an actor, creating your own animations for the dialogue scenes if needed! Working with Unreal Engine 5, you will collaborate closely with the Lead Cinematic Artist, quest designers, and writers to create the most compelling scenes possible. While game development experience is valuable, strong filmmaking skills are of greater importance, and we will provide the necessary training for the tools you need.

Responsibilities

  • Collaborate with the cinematic director to design and implement high-quality interactive dialogue sequences that enhance the player's narrative and emotional engagement.
  • Work closely with writers, animators, and other designers to ensure the scenes' cinematic quality and narrative consistency.
  • Troubleshoot and resolve issues related to cinematic content within the game engine.
  • Support the narrative team in integrating dialogue sequences within Unreal Engine.
  • Collaborate with programmers to develop and refine tools for creating interactive dialogue sequences.

Requirements

  • At least 2 years of experience on similar position in gamedev industry.
  • Proficiency in Unreal Engine, specifically in creating and managing cinematic sequences.
  • Strong understanding of cinematic techniques, including camera work, shot composition, and pacing.
  • Excellent communication and collaboration skills.
  • Ability to work creatively and effectively in a fast-paced, dynamic environment.
  • A passion for video games and a deep understanding of RPG genre conventions.
  • A portfolio showcasing relevant work in cinematic design and interactive storytelling.
  • Fluent English
  • We’re looking for someone based in Poland.

We offer

  • Competitive salary.
  • Flexible working hours (core hours 11 am - 3 pm).
  • A strict, no-crunch working environment based on trust and mutual respect.
  • A modern office located in Ursynów, close to the Metro Station.

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