Creative Director, Product Area - Candy Crush Soda Saga

14 Hours ago • All levels

Job Summary

Job Description

As Creative Director for Candy Crush Soda Saga, you will lead a multidisciplinary design team to define and drive the creative vision, aligning with product and business goals. You will shape design strategy across game systems, content, and monetisation, ensuring fun, intuitive, and impactful experiences. This role involves connecting player understanding with cross-functional collaboration to deliver engaging, scalable solutions that elevate player experience and drive business impact.
Must have:
  • Lead and manage a multidisciplinary design team across UX, UI, Game Design, Level Design, and Economy Design.
  • Own the creative vision for the product area, aligning design strategy with business and product objectives.
  • Champion a player-centric design culture, balancing usability, fun, and clarity in all game experiences.
  • Partner with Product, Analytics, Engineering, and Marketing to shape and validate features that drive player value and business impact.
  • Drive consistency, cohesion and excellence in design execution across monetisation and core gameplay scope.
  • Support design tooling, process improvements, and design systems that enable quality and efficiency at scale.
  • Mentor and grow the creative team through coaching, feedback, and development planning.
  • Collaborate with other design leaders across Soda and King to evolve creative practices and ensure alignment with broader strategies.
  • Own key aspects of the employee lifecycle including recruiting, onboarding, performance management, and team health.
Good to have:
  • Experience in mobile gaming or other live-service consumer products.
  • Familiarity with economy design and its role in engagement and monetisation.
  • Hands-on design experience in multiple disciplines (e.g. UX, UI, game design).

Job Details

Craft:

Games Design & Production

Job Description:

As Creative Director for a key product area in Candy Crush Soda Saga, you will lead a multidisciplinary team of designers to define and drive the creative vision that supports our product and business goals. You will shape the design strategy across game systems, content and monetisation. Ensuring our experiences are fun, intuitive, and impactful. By connecting deep player understanding with cross-functional collaboration you will guide the delivery of engaging, scalable solutions that elevate the player experience and deliver business impact.

Your Role in Our Kingdom

  • Lead and manage a multidisciplinary design team across UX, UI, Game Design, Level Design, and Economy Design.
  • Own the creative vision for the product area, aligning design strategy with business and product objectives.
  • Champion a player-centric design culture, balancing usability, fun, and clarity in all game experiences.
  • Partner with Product, Analytics, Engineering, and Marketing to shape and validate features that drive player value and business impact.
  • Drive consistency, cohesion and excellence in design execution across monetisation and core gameplay scope.
  • Support design tooling, process improvements, and design systems that enable quality and efficiency at scale.
  • Mentor and grow the creative team through coaching, feedback, and development planning.
  • Collaborate with other design leaders across Soda and King to evolve creative practices and ensure alignment with broader strategies.
  • Own key aspects of the employee lifecycle including recruiting, onboarding, performance management, and team health.

Skills to Create Thrills

  • Proven leadership experience managing creative teams in a fast-paced, product-focused environment.
  • Strong design instincts paired with a deep understanding of player motivation and game systems.
  • Demonstrated ability to align creative direction with business and monetisation strategy.
  • Excellent cross-functional collaboration skills, with experience influencing product direction through design.
  • Strong understanding of mobile UX/UI, game design principles, and player lifecycle.
  • Experience overseeing design for both systems and content — from monetisation features to player-facing surfaces.
  • Skilled in developing teams and cultivating craft excellence across disciplines.
  • Fluent in English (written and spoken).

Bonus:

  • Experience in mobile gaming or other live-service consumer products.
  • Familiarity with economy design and its role in engagement and monetisation.
  • Hands-on design experience in multiple disciplines (e.g. UX, UI, game design).

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About The Company

We bring moments of magic to hundreds of millions of people every single day. We create unforgettable games that are loved around the world. We take the art and science of gaming to the next level through curiosity for the unexplored, passion for games, respect for each other, and love for our players. Who we areKing is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company. Our passionMaking great games is incredibly challenging but we’ve proven it can be done… and we see a world of possibilities ahead.

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