Crowd Artist
Eyeline
Job Summary
As a Crowd Artist, you will be responsible for creating the motion of crowds in high-end VFX, including simulation for planning and previz purposes. This role involves collaborating with VFX/CG Supervisors and Producers to integrate efficient crowd pipeline tools, communicating with artists and production regarding schedules and feedback, and proposing creative solutions for specific shots.
Must Have
- Create digital crowd behaviors and simulations to achieve the look, movement, and style envisioned.
- Collaborate and communicate with VFX/CG Supervisors and Producers.
- Establish ongoing communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback.
- Attend all relevant meetings on shots, sequences, and production.
- Propose creative approaches and solutions for any specific shots.
- Bachelor's degree or equivalent experience.
- Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV.
- Knowledge of Golaem, Maya, and Python is required.
- Able to work independently with minimal supervision.
- Strong troubleshooting and problem-solving skills.
- Team player who excels within a collaborative environment.
Good to Have
- Experience in Houdini Crowds, KineFX, and Vellum is a plus.
- Rigging, animation, and/or lookdev experience is a plus.
- Experience with mocap retargeting in Maya or MotionBuilder is a plus.
Job Description
As a Crowd Artist, you will be responsible for creating the motion of crowds in high-end VFX including simulation for planning and previz purposes.
Key Responsibilities
- Create digital crowd behaviors and simulations to achieve the look, movement, and style envisioned
- Collaborate and communicate with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques
- Establish ongoing communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback
- Attend all relevant meetings on shots, sequences, and production
- Propose creative approaches and solutions for any specific shots
Qualifications
- Bachelor's degree or equivalent experience
- Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV
- Knowledge of Golaem, Maya, and Python is required
- Experience in Houdini Crowds, KineFX, and Vellum is a plus
- Rigging, animation, and/or lookdev experience is a plus
- Experience with mocap retargeting in Maya or MotionBuilder is a plus
- Able to work independently with minimal supervision
- Strong troubleshooting and problem-solving skills
- Team player who excels within a collaborative environment
About Us
Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame.
At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel.
Netflix Investment- Eyeline
With the support of Netflix’s investment in our pipeline, infrastructure, and workforce, we’re pushing the boundaries of what’s possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide.
Come as you are
We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
We will only consider applicants based in Seoul or surroundings, or those willing to relocate.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.