The Lead Surfacing Artist collaborates with the show side supervision team to help maintain and schedule tasks and assignments while ensuring the artists stay on track and delivers photo-real textures for hard surface and organic models, environments, and hero creature work.
Key Responsibilities
- Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
- Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
- Lead and mentor a team of artists; offer constructive and support feedback
Qualifications
- Bachelor's degree or equivalent experience
- Minimum four (4) years of experience in visual effects for live-action feature films or television
- Previous leadership experience
- Hands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus
- Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus
- Clear understanding of color space, shading, lighting, and rendering methodologies
- Familiarity with digital photography