1. Responsible for the design of patterns for in-game furniture/houses, and the design of exquisite small ornaments;
2. Collaborate with scene concept artists to achieve the overall visual effect of furniture/houses.
1. Graduated from art, visual communication or graphic design majors, with a solid professional foundation and high sensitivity to patterns, graphics, and color composition;
2. Possess excellent aesthetic and design abilities, capable of mastering different design styles;
3. Good communication and comprehension skills, able to clearly express design concepts, have unique insights, and a high pursuit of design quality;
4. A plus if you like ACG culture, a plus if you have relevant work experience.