[Disney Dreamlight Valley - PC Console] Technical Artist

9 Minutes ago • All levels • Technical Art

Job Summary

Job Description

Gameloft Montreal is seeking a Technical Artist for Disney Dreamlight Valley, a cross-platform life-sim/adventure game. The role involves designing tools and developing optimal graphics production pipelines, collaborating with art and programming teams. The artist will identify and resolve creative process issues, define technical guidelines, and ensure compatibility across platforms while maintaining high-quality standards and performance.
Must have:
  • Design tools and develop optimal graphics production pipelines
  • Collaborate with art production, art director, and team leads
  • Identify and resolve issues in artistic creation process
  • Analyze constraints, define and communicate technical directives
  • Propose efficient production methods respecting budgets and constraints
  • Create, maintain, and document production tools/features
  • Train artists in new production techniques
  • Ensure compatibility with game engine and target platforms
  • Monitor technical and artistic processes
  • Maintain a superior level of quality

Job Details

Gameloft Montreal is looking for a technical artist to join the team working on Disney Dreamlight Valley, a cross-platform hybrid life-sim/adventure game available on multiple platforms!

Filled with quests, exploration, and engaging activities featuring iconic Disney and Pixar characters, Disney Dreamlight Valley is an original Gameloft Montreal production created by a passionate team eager to welcome you!

To learn more about the game:

Trailer: [https://www.youtube.com/watch?v=KUl5sWbOinY]

Official website: [https://disneydreamlightvalley.com/]

Under the supervision of the art director or the technical lead, and working closely with the programming and art teams, the technical artist designs tools and develops an optimal graphics production pipeline to support their team's creation process. They make sure to meet any artistic/design expectations, in keeping with performance constraints and production deadlines.

From the beginning of your adventure with us, you will be tasked with:

  • Working in collaboration with the art production team, the art director, and the various team leads to create an efficient production pipeline essential to maintaining a big-picture perspective of the game
  • Identifying and resolving issues related to the process of artistic creation
  • Analyzing constraints and needs, and defining technical directives while sharing them in a clear manner with the whole team
  • Suggesting efficient production methods that are in keeping with the initial guidelines and budgets/constraints (game memory/size)
  • Creating, maintaining and documenting tools/features dedicated to production needs
  • Training artists in new production techniques and ensuring that those methods are compatible with the constraints of the game engine
  • Making sure that the elements produced are compatible with the various target platforms and that they are properly integrated and have the intended impact on performance
  • Ensuring that there is proper monitoring of the technical and artistic processes
  • Maintaining a superior level of quality

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