The Technical Game Artist will collaborate with artists, project owners, and developers to bring the game's visual vision to life within the Unity engine. Responsibilities include integrating and optimizing visual assets, ensuring high performance and efficiency; maintaining artistic consistency; implementing interactive behaviors using provided assets; and collaborating with cross-functional teams. The role requires extensive Unity Engine experience (2D & 3D scene setup, shader/material/animation integration, particle systems, performance optimization for mobile), proficiency in 3D software (Blender, Maya, or 3Ds Max), and experience with Spine Animation, Photoshop/Illustrator, and Git. Problem-solving, debugging skills, asset optimization, and experience with AI-driven tools are also crucial.
Good To Have:- Shader Graph creation & optimization
- C# scripting
- Experience with AI-driven tools
Must Have:- Extensive Unity Engine experience
- 2D/3D software proficiency (Blender, Maya, 3Ds Max)
- Shader, material, animation integration
- Performance optimization for mobile
- Spine animation, Photoshop/Illustrator, Git
Perks:- Competitive salary
- 13th-month salary
- Annual Performance Bonus/ESOP
- Flexible working time
- Personal learning budget
- Team-building budget
- Lunch and parking allowance
- Various learning activities
- Employee Assistance Program
- Paid annual & sick leave
- Work from home days