Encounter Designer

1 Day ago • 8 Years +

Job Summary

Job Description

The Encounter Designer will be responsible for designing and implementing gameplay content, including level interactivity, layouts, and combat encounters. They will collaborate with other designers and programmers, and contribute to overall product vision. The role requires prototyping gameplay content, balancing encounters, and iterating on new features and mechanics. The designer needs to support game development and follow designs to in-engine polish. The company is looking for a passionate and experienced game designer who specializes in Unreal Engine to join their Shanghai Studio.
Must have:
  • 8+ years of Level/Content Design experience
  • Experience using Unreal Engine & Blueprint.
  • Proactive individual taking responsibility for own work.
  • Strong cross-discipline communication skills.
  • Being a great teammate.
Good to have:
  • Extensive knowledge of Unreal tools (level editor, blueprints, Sequencer)
  • Experience with combat AI and Unreal Behavior Trees.
  • Ability to implement fun combat encounters.
Perks:
  • Benefits and Compensation: Read More
  • Focus on doing your best work
  • A non-hierarchical culture.

Job Details


We are looking for a passionate and experienced game designer who specializes in Unreal Engine to join our Shanghai Studio.

You will be working on one of our new projects. You should be able to independently design new features and systems, and support their implementation, but the ideal candidate will have demonstrable experience in using level, layout and enemy composition to craft satisfying and challenging combat encounters.

At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players. As a game designer at Supercell, you are responsible for making decisions about gameplay and mechanics, but will need to collaborate with game programmers, game artists and other designers to shape the overall product vision.

If you think that describes you, then we’d love to hear from you.

Responsibilities

  • Prototype gameplay content (level interactivity, level layouts and combat encounters) by yourself with minimal dependencies on other disciplines.

  • Work with systems and combat designers to balance and iterate encounters.

  • On-hands design and iteration of new features, game mechanics and gameplay content

  • Collaborate with other disciplines to follow your designs from initial documentation through to final in-engine polish.

  • Support the development of the game with any additional skills.


Requirements

  • At least 8 years of professional experience as a Level/Content Designer with a portfolio demonstrating level content and gameplay created by yourself using Unreal Engine & Blueprint.

  • Proactive doer who takes responsibility and pride in their own work when given the freedom to work independently

  • Strong cross-discipline communication skills

  • Being a great teammate - we believe making games is a team sport


Nice to Have

  • Extensive knowledge of Unreal tools esp. Level editor, blueprints, and Sequencer

  • Experience with combat AI and familiarity with Unreal Behavior Trees.

  • Proven ability to implement fun combat encounters in interesting spaces




Benefits and Compensation
Luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life.
We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource. Read More


About Supercell
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released six games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters.
To make six games, we've killed dozens along the way. That's because we're obsessed with quality. Our mission is to create great games that as many people as possible play for years and that are remembered forever. To achieve this goal, we put together the best possible teams and give them the freedom and independence to succeed. Read More


The Shanghai studio
As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia.


You Might Love It Here...
If you love games, Supercell is the place for you. We're made up of proactive, independent teams that have the freedom to do what they think is best for their players, our games, and the company.
We know it takes more than trust and independence to make great games, so we also take good care of our people, providing them with the compensation, work environment and resources they need to succeed and have fun while at it. Read More


You Are Not Your Job Title
Working with us means you won’t need to focus on chasing titles or climbing ladders. We’ve decided that our internal job titles don’t include prefixes like senior, junior, principal, or director. Instead, we embrace our non-hierarchical culture, allowing us to concentrate on what truly matters: doing what’s best for our players. Recognition isn’t tied to your job title, nor does your title define the impact you can have.
For hiring purposes, we do use industry-standard job titles to help attract talent. When it comes to public-facing spaces like LinkedIn, we trust and encourage everyone to select a title that feels most appropriate for them. Read More


This position is in Shanghai, but you're not?
Luckily, moving to Shanghai is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to ensure the process is as smooth as possible for you, your family and whoever and whatever you bring along. In addition to cats and dogs, we've even relocated a horse.


Not sure if you should apply?
Do it! You might feel like you don't tick all the listed requirements with stellar scores. That's fine! We're here to help you succeed. Also, we're happy to learn about any specific accommodations you might require to fully engage in our recruitment process.


And here's a video about what we do. (Best enjoyed with salmiakki and rye bread)

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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

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Helsinki, Uusimaa, Finland (On-Site)

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