Engineering Intern - Sweden

11 Months ago • 2 Years +
Software Development & Engineering

Job Description

House of How Games is looking for a talented and passionate Engineering Intern to join their team in Boden, Sweden. As an intern, you will gain valuable experience working on major game IPs, contribute to gameplay development, tools, systems, and bug fixes, and participate in both small projects and large features. You will also learn how to integrate effects, art, sound, and animation with a keen eye for feel and timing. This is an excellent opportunity for aspiring game developers to learn new skills, gain professional experience, and be part of a growing and innovative studio.
Good To Have:
  • Swedish language proficiency
  • Portfolio showcasing projects
  • Experience with game jams or itch.io projects
  • Shipped an indie game on Steam or mobile app stores
  • Experience with game mods, levels, or fan content
  • Side skills in Art, Audio, Writing
Must Have:
  • Cleared to work in Sweden
  • 2+ years student game dev experience
  • Strong learning and adaptation skills
  • Fundamental skills in architecture, development, and debugging
  • Understanding of design patterns and data structures
  • Proficiency in C#, C/C++, Java, JavaScript, TypeScript, Python, Lua
  • Source control proficiency (Git or SVN)
  • Fluency in written and spoken English

Add these skills to join the top 1% applicants for this job

problem-solving
design-patterns
github
cpp
data-structures
c#
git
svn
python
typescript
javascript
lua
java

We believe that a universe without fun would be a pretty dull place to exist… and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.

We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don’t want big company politics. We just want to do our best work with good people and have fun doing what we love.

We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.

In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.

Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 75+ people and growing rapidly as our industry reputation is bringing more and more projects to the studio. Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!

Responsibilities

  • Learn new skills and how to work in a professional environment on major game IPs.
  • Help develop gameplay, tools, systems, and fix bugs.
  • Help with small projects or large features.
  • Help integrate effects, art, sound, and animation with a good eye for feel and timing.

Requirements

  • Cleared to work and located in Sweden.
  • 2+ years experience as a student game developer, having worked on multiple successful student game projects.
  • Strong ability and willingness to learn and adapt quickly.
  • Some fundamental skills in architecture, development, and debugging.
  • Some understanding of design patterns and data structures.
  • Some proficiency in one or more of the following: C#, C/C++, Java, JavaScript, TypeScript, Python, Lua.
  • Proficiency or willingness to learn source control systems such as Git or SVN.
  • Written and spoken English fluency.

Bonus Qualifications

  • Swedish language proficiency.
  • A portfolio of work where you are ready to discuss what you did, and why you did it.
  • Worked on game jams or itch.io side projects.
  • Shipped an indie game on Steam or mobile app stores.
  • Experience in making mods, levels, or other fan content for a game with a Steam workshop, level editor, or UGC-aspect (e.g., Minecraft, Roblox, Portal 2, Mario Maker, Dreams, LittleBigPlanet, Halo, etc.)
  • Side skills in Art, Audio, Writing, etc. If you have any gaming-related side skills, please tell us!




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