Senior Unreal Engineer
house of how
Job Summary
House of How is seeking a Senior Unreal Engineer to design, create, debug, maintain, and optimize games, editors, and development tools. This role involves owning features and driving quality experiences for AAA titles. Candidates should possess broad knowledge of Unreal engine technologies, strong estimation skills, and an understanding of performance, flexibility, and implementation tradeoffs. This is a 6-month contract with potential for full-time employment.
Must Have
- Develop gameplay, tools, systems, and fix bugs
- Plan and estimate work against project tech requirements
- Work with design and art teams to create gameplay systems
- Integrate effects, art, sound, and animation
- Interpret game design documentation and realize vision
- Participate in code reviews and write documentation
- Identify areas of improvement in code and processes
- Help identify team technical needs and participate in interviews
- Assist in coaching and code reviews of junior engineers
- Help direct or execute technical research
Good to Have
- Shipped a AA/AAA game as a developer
- Shipped a game on consoles
- Proficiency in C#
- Proficiency in Python
- Proficiency in JavaScript
- Proficiency in TypeScript
- Proficiency in HTML5/CSS
- Familiarity with AI coding assistants such as Claude
- Unity game development experience
Perks & Benefits
- Competitive salaries
- Industry-leading healthcare coverage
- Flexible time-off policy
- Comprehensive dental/vision/life/AD&D/parental leave benefits
- Discretionary bonus opportunities
- 401(k) with matching
- Social clubs
- Career development events
- 10 days of accrued paid time-off (increases to 15 days after three years)
- 14 paid House of How-observed holidays annually
- 2.5 paid floating holidays annually
Job Description
Senior Unreal Engineer
- Contract
- Remote US / Canada
We believe that a universe without fun would be a pretty dull place to exist… and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.
We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don’t want big company politics. We just want to do our best work with good people and have fun doing what we love.
We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.
In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.
Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 75+ people and growing rapidly as our industry reputation is bringing more and more projects to the studio. Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!
Job Description
House of How is looking for a Senior Unreal Engineer. As an integral part of our team, your responsibilities include designing, creating, debugging, maintaining, and optimizing our games, editors, and other related tools used for game development. You will own features and drive quality experiences to make our games great!
You should have a broad knowledge of Unreal game engine technologies and tools, a keen ability to create and meet estimates, and a good sense for the tradeoff between performance, flexibility, and ease of implementation
Project Details
You will join us as a Senior Unreal Engineer on a new internally developed AAA title.
This is a 6-month contract position with potential for full-time employment based on the success of the prototype.
Responsibilities
- Develop gameplay, tools, systems, and fix bugs.
- Plan and estimate work against project tech requirements and goals, participates in overall product planning.
- Work with design and art teams to create gameplay systems that define player experience.
- Integrate effects, art, sound, and animation with a good eye for feel and timing.
- Be able to interpret game design documentation and realize the vision as a gameplay system.
- Participate in code reviews, and write documentation.
- Identify areas of improvement in both code and processes.
- Help identify team technical needs, and participate in the interview process.
- Assist in coaching, performance, and code reviews of more junior engineers.
- Help direct or execute technical research.
Requirements
- 7+ years experience in game development as a software engineer or equivalent, in collaboration with other technical and non-technical disciplines.
- 5+ years Unreal 4 or Unreal 5 game development experience.
- 2+ years experience on a AA/AAA game as a developer.
- Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them.
- Proficiency in Unreal Blueprints.
- Strong fundamental skills in architecture, development, and debugging.
- Technical and organizational leadership capabilities.
- Solid understanding of design patterns and data structures.
- Experience as a strong leader and teammate.
- Ability to offer mentorship to more junior developers on the team.
- Proficiency in C/C++.
- Proficiency in source control systems such as Perforce or Git.
- Written and spoken English fluency.
- Cleared to work and located in the United States or Canada.
Bonus Qualifications
- Shipped a AA/AAA game as a developer.
- Shipped a game on consoles.
- Proficiency in one or more of the following: C#, Python, JavaScript, TypeScript, HTML5/CSS.
- Familiarity with AI coding assistants such as Claude
- Unity game development experience.
Compensation
Although we’re a relatively small-and-growing remote team, we work hard to offer competitive salaries regardless of location, as well as industry-leading healthcare coverage, flexible time-off policy, comprehensive dental/vision/life/AD&D/parental leave benefits, discretionary bonus opportunities, 401(k) with matching, social clubs, career development events, and much more.
In addition, House of How employees also receive:
- 10 days of accrued paid time-off, increased to 15 days after three years of employment
- 14 paid House of How-observed holidays annually
- 2.5 paid floating holidays annually, prorated in the first year of employment based on start date
The base pay ranges for this role in Washington state and California, enumerated by rank, are as follows:
Washington & California State Pay Range
Engineering Manager: $110,000—$140,000 USD
Senior Engineering Manager: $130,000—$180,000 USD
Group Engineering Manager: $150,000—$220,000 USD
Developer: $70,000—$90,000 USD
Developer II: $80,000—$100,000 USD
Senior Developer: $90,000—$130,000 USD
Senior Developer II: $110,000—$150,000 USD
Senior Developer III: $130,000—$180,000 USD
These ranges are determined by a multiplicity of competing factors, including work experience, transferable skills, training, business needs, and market demands. In other locations, these pay ranges may be adjusted, and they are subject to change.