Technical Director

house of how

Job Summary

House of How Games is seeking an Unreal Technical Director for a 6-month contract, with potential for full-time, to work on cutting-edge cloud/Unreal technology for AA/AAA projects. The role involves leading a small team, contributing to SDK integrations in Unreal games, researching third-party integrations, and improving the C++ SDK. This remote position offers the chance to collaborate with senior industry veterans in an independent, successful studio.

Must Have

  • Manage a small team of Unreal developers
  • Assist with SDK integration work in Unreal games
  • Hands-on contributor to SDK improvements
  • Ensure architectures and algorithms are efficient and robust
  • Drive overall project completion to target quality
  • Set the standards for the engineering team
  • Lead engineering documentation and team-wide communications
  • 10+ years in the games industry
  • Shipped multiple AA/AAA Unreal games as a developer
  • Experience as the technical lead of an engineering team
  • Broad expertise in Unreal systems, gameplay engineering, and multiplayer
  • Proficiency in Unreal C++ and Blueprints
  • Thorough understanding of platform optimizations and capabilities
  • High-level of expertise in engineering documentation and team-wide communications
  • Proficiency in source control systems such as Perforce or Git
  • Technical and organizational leadership capabilities
  • Strong C++ debugging/development skills
  • Written and spoken English fluency
  • Cleared to work and located in Canada

Good to Have

  • Shipped a AA/AAA game as a developer
  • Shipped a game on consoles

Perks & Benefits

  • Competitive salaries regardless of location
  • Industry-leading healthcare coverage
  • Flexible time-off policy
  • Comprehensive dental/vision/life/AD&D/parental leave benefits
  • Discretionary bonus opportunities
  • 401(k) with matching
  • Social clubs
  • Career development events
  • 10 days of accrued paid time-off, increased to 15 days after three years of employment
  • 14 paid House of How-observed holidays annually
  • 2.5 paid floating holidays annually, prorated in the first year of employment based on start date

Job Description

We believe that a universe without fun would be a pretty dull place to exist… and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.

We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don’t want big company politics. We just want to do our best work with good people and have fun doing what we love.

We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.

In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.

Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 75+ people and growing rapidly as our industry reputation is bringing more and more projects to the studio. Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!

Project Details

House of How is looking for an Unreal Tehcnical Director to work on cutting edge cloud/Unreal technology on various AA and AAA projects from across the industry. Your responsibilities will include running a small team doing SDK integrations into Unreal games, contributing to the SDK integrations, researching prior integration by 3rd party studios, and contributing to the C++ SDK. You’ll have a chance to work with senior industry veterans in a fully independent work-from-home development studio that has a proven track record of success over 10 years.

This is a 6-month contract position with potential for full-time employment based on the success of the integrations.

Responsibilities

  • Primary day-to-day contact for our external partner.
  • Quickly understand existing game codebases and add new features.
  • Manage a small team of Unreal developers.
  • Assist with SDK integration work in Unreal games.
  • Hands-on contributor to SDK improvements.
  • Ensure architectures and algorithms are efficient and robust.
  • Drive overall project completion to target quality.
  • Set the standards for the engineering team.
  • Lead engineering documentation and team-wide communications.

Requirements

  • 10+ years in the games industry.
  • Shipped multiple AA/AAA Unreal games as a developer.
  • Has been the technical lead of an engineering team.
  • Demonstrated excellence in leadership roles and as technical lead of an engineering team
  • Broad expertise in Unreal systems and gameplay engineering, and multiplayer.
  • Proficiency in Unreal C++ and Blueprints.
  • Thorough understanding of platform optimizations and capabilities.
  • High-level of expertise in engineering documentation and team-wide communications.
  • Proficiency in source control systems such as Perforce or Git.
  • Technical and organizational leadership capabilities.
  • Strong C++ debugging/development skills.
  • Written and spoken English fluency.
  • Cleared to work and located in Canada.

Bonus Qualifications

  • Shipped a AA/AAA game as a developer.
  • Shipped a game on consoles.

Compensation

Although we’re a relatively small-and-growing remote team, we work hard to offer competitive salaries regardless of location, as well as industry-leading healthcare coverage, flexible time-off policy, comprehensive dental/vision/life/AD&D/parental leave benefits, discretionary bonus opportunities, 401(k) with matching, social clubs, career development events, and much more.

In addition, House of How employees also receive:

  • 10 days of accrued paid time-off, increased to 15 days after three years of employment
  • 14 paid House of How-observed holidays annually
  • 2.5 paid floating holidays annually, prorated in the first year of employment based on start date

The pay range for this role is as follows:

Technical Director: $180,000—$230,000 CAD

This range is determined by a multiplicity of competing factors, including work experience, transferable skills, training, business needs, and market demands. In other locations, these pay ranges may be adjusted, and they are subject to change.

11 Skills Required For This Role

Problem Solving Cad Computer Aided Design Github Cpp Unreal Game Texts Blueprints Git Perforce Algorithms Multiplayer

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