(Senior)Technical Animator

Ubisoft

Job Summary

As a Technical Animator at Ubisoft Shanghai, you will support and innovate animation systems, working closely with animators, riggers, designers, and programmers. Your responsibilities include handling mocap data, lip sync, facial animation systems, animation rigs, physics rigs, animation trees, and dynamic objects. You will also be involved in following, refining, or establishing pipelines for both conventional and innovative features, creating game pipelines and standards, and developing tools for the animation team. This role requires providing constant technical support and training to the animation team, supervising asset integration, and communicating with programmers.

Must Have

  • Support and innovate animation systems and activities
  • Work closely with animators, riggers, designers, and programmers
  • Handle mocap data, lip sync, and facial animation systems
  • Manage animation rigs, physics rigs, animation trees, and dynamic objects
  • Follow, refine, or establish pipelines for features
  • Create game pipelines and standards
  • Develop tools for the animation team
  • Learn the existing AAA game animation system and pipeline
  • Provide constant technical support of tools and engine to the animation team
  • Communicate regularly the technical restrictions and their rationale
  • Train animators in workflow, tools, and animation asset implementation
  • Supervise all integration of animation assets into the game engine
  • Communicate with engine and animation programmers
  • Assist in the design, integration, and validation of animation assets
  • Work with physics systems for rigid/soft bodies, hair, and cloth
  • Basic knowledge of related animation modules
  • Deep knowledge of human/creature anatomy
  • Good engine application and project development conceptualization
  • Ability to write technical documentation
  • Great communication skills
  • Basic English communication skills in both spoken and written

Job Description

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

JOB DESCRIPTION

About the Role

As a Technical Animator, you will be responsible for supporting and innovating animation systems and activities. You will work closely with animators, riggers, designers, and programmers to handle mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees, and dynamic objects. You will follow, refine, or establish pipelines for both conventional and innovative features, as well as create game pipelines and standards and develop tools for the animation team.

What you will do

  • Learn the existing AAA game animation system and pipeline.
  • Provide constant technical support of the tools and engine to the animation team and communicate regularly the technical restrictions and their rationale.
  • Train animators in the workflow, tools, and anything else surrounding the implementation of animation assets into the game engine.
  • Supervise all integration of animation assets into the game engine.
  • Communicate with engine and animation programmers.
  • Assist in the design, integration, and validation of animation assets.
  • Work with physics systems for rigid/soft bodies, hair, and clot

QUALIFICATIONS

  • Basic knowledge of related animation modules.
  • Deep knowledge of human/creature anatomy.
  • Good engine application and project development conceptualization.
  • Ability to write technical documentation.
  • Great communication skills to cooperate well with other team members.
  • Basic English communication skills in both spoken and written

ADDITIONAL INFORMATION

Ubisoft CSR commitment

Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.

为我们的玩家、团队、合作伙伴以及地球持续带来积极影响

育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。

To learn more about Ubisoft’s Environmental Commitment

了解更多有关育碧对环境的承诺

Play Green: Ubisoft’s Commitment to Global Carbon Neutrality

https://youtu.be/w2gstlpydks

2022 Update

https://news.ubisoft.com/en-us/article/2xcruKK2rZJ22OSeyWzkKO/ubisofts-environmental-commitment-2022-update

6 Skills Required For This Role

Communication Anatomy Data Structures Unity Game Texts Creature

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