Job Description:
Environment Artist ILM
*We are hiring for Junior / Mid and Sr level for this discipline*
Environment Artists work closely with multiple departments to conceptualise, model, set dress,
texture, and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects.
What you'll do:
● Responsible for creating 3D environments, both photorealistic and stylized.
● Performing layout and set dressing of environments using 3D assets, strategically placing 3D assets to create compelling compositions leveraging Houdini Solaris for scene assembly
● Ensuring published environments function correctly in the pipeline.
● Collaborating with the Lighting Department to optimize environments for efficient rendering and error-free output, utilizing Houdini Solaris for look development and lighting setups.
● Creation of individual assets including modelling, texturing, look dev, and publishing.
● Sourcing suitable reference materials for required assets.
● Responsible for presenting lit and shaded environments for feedback.
● Working with lead environment artists to address any creative or technical feedback.
● Participating in team reviews of work under development.
● Meeting defined milestones within a timeline by attending dailies and participating in
creative problem-solving.
What we're looking for:
● Proven track record contributing to photorealistic CG landscapes.
● Proficiency with procedural set dressing and scattering systems, including Layout,
● Familiarity with 3D asset creation.
● Strong understanding of visual language - texture, colour, dimension, scale, perspective,
lighting, shade, composition depth of field, proportion, etc.
● Technically proficient, self-motivated, proactive, and enjoys problem-solving.
● Collaborative, team-player attitude: open and receptive to new ideas, constructive criticism,
direction and changes.
●Hands-on experience with Houdini, specifically with a strong understanding of Houdini Solaris for scene building and procedural look development.
● Excellent time keeping skills, attention to targets and deadlines
● Experience working with photogrammetry.
● Experience with Katana.
● Experience with 2.5D projection techniques in Nuke or similar packages.
● Experience with scripting/automation.
● Basic lighting skills.