3D Environment Artist (Intern)

9 Minutes ago • All levels
Environment Art

Job Description

An Intern 3D Artist will assist the Environment Team with essential 3D Environment tasks, including 3D modeling, texturing, set dressing, and level art. They will work with other production team members to ensure the success of the game, contributing to a unique and handcrafted experience. This is a paid, full-time internship based in Montreal.
Good To Have:
  • Familiarity with Blender, Substance Painter and ZBrush
Must Have:
  • Final year student or graduate student
  • Loves creating environment art and props
  • Solid portfolio showing strong foundations in modeling and texturing
  • Comfortable with the full range of 3D artist skills, including modelling, texturing, lighting, and composition
  • Commitment to creating high quality work and improving workflow
  • Comfortable working closely with team members from other disciplines
  • Must know all the basics of Unreal Engine
  • Legally authorized to work in Canada on a full-time basis during the 24-week internship (January 2026 to May 2026)
Perks:
  • Paid internship
  • Full-time position with salary
  • Human-first culture
  • Trust and respect among team members
  • Shared love and passion for craft
  • Devotion to building unique and handcrafted experiences
  • Studio built around values of trust, autonomy, harmony and craftsmanship
  • Passionately committed to diversity and accessibility
  • Close-knit group of creative people
  • Located in Downtown Montreal, by Atwater Metro station

Add these skills to join the top 1% applicants for this job

3d-modeling
unreal
game-texts
storytelling
texturing
lighting-shading
composition
substance-painter
zbrush
blender

The Studio

Compulsion Games is a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.

Founded by industry veterans, we have a human-first culture where we trust and respect each other, with shared love and passion for our craft. Our games have won praise for their art, music, world-building and engaging narratives. We are devoted to building experiences that feel unique and handcrafted and our programming team is here to make sure our content creators and designers are as creative as they can be.

We aim to create characters with compelling, human flaws and narratives that explore heavy themes with care and empathy. Our storytelling typically has a healthy dose of darkness and comedy thrown in for good measure.

Our Culture

Compulsion Games is a quality-led studio with a humble team that enjoys experimenting with an artistic approach to making games. We are interested in people who are drawn to our core values of trust, autonomy, harmony and craftsmanship and share our vision of a studio built around them. As a team, we do not want to grow too big to stay true to these values as they don’t scale well.

Our team is passionately committed to both diversity and accessibility, core values throughout the Xbox Game Studios group. We care deeply about our team and their well-being, so you’d be joining a close-knit group of creative people.

The Role

An Intern 3D Artist will take part in the production of the games by assisting the Environment Team with all the essential 3D Environment tasks for the success of the game.

Responsibilities

  • 3D modeling and texturing.
  • Assisting the team with Set dressing and Level Art.
  • Assisting the other artists on the team.
  • Working with other members of the production team.
  • Any other work that may be directed by the production team.

Important

  • This is a paid internship
  • Interns and their mentors to work in-person in the Montreal studio

Qualifications

  • Final year student or graduate student.
  • Loves creating environment art and props
  • Has a solid portfolio showing strong foundations in modeling and texturing.
  • Is comfortable with the full range of 3D artist skills, including modelling, texturing, lighting, and composition.
  • Has a commitment to creating high quality work and improving their workflow and is comfortable working closely with team members from other disciplines.
  • Must know all the basics of Unreal Engine.
  • Familiarity with Blender, Substance Painter and ZBrush.

This is a full-time position, with a salary, based in our Downtown Montreal location, by Atwater Metro station. Applicants must be legally authorized to work in Canada on a full-time basis during the 24-week internship (January 2026 to May 2026). Visa sponsorship is not available for this position.

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