Technical Animator (Intern)

9 Minutes ago • All levels
Technical Art

Job Description

As an Intern Technical Animator at Compulsion Games, you will help shape and evolve the animation pipeline, bridging animation, art, programming, and design. You will be involved in creating and integrating animation-related assets into Unreal Engine, operating in one or more craft areas with mentorship. Responsibilities include completing tasks with guidance, creating content using established tools, and collaborating on animation systems.
Good To Have:
  • Scripting skills and interest (Python, MEL, Blueprint).
Must Have:
  • Help shape and evolve the animation pipeline.
  • Create and integrate animation-related assets into Unreal Engine.
  • Complete small tasks with guidance from senior team members.
  • Create/update content using established rigging and animation tools.
  • Collaborate on animation systems and Blueprints in Unreal Engine.
  • Understand video game industry craft principles.
  • Possess knowledge of Maya, rigging, and deformation.
  • Be familiar with Unreal Engine, Animation Blueprints, and control rigs.
  • Demonstrate problem-solving, communication, and collaboration skills.
Perks:
  • Salary

Add these skills to join the top 1% applicants for this job

communication
rigging
unreal
game-texts
mel
blueprints
python
maya

The Studio

Compulsion Games is a proud member of Microsoft’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our inception in 2009, we’ve been dedicated to crafting extraordinary games that delve into the depths of human experience. Our titles, such as South of Midnight, We Happy Few and Contrast have garnered acclaim for their distinctive art, immersive music, rich world-building, and captivating narratives.

Studio Culture

At Compulsion Games, we champion a human-first culture built on trust, autonomy, harmony, and exceptional craftsmanship. Our team thrives on experimentation and artistic expression, embracing diversity and accessibility as core values. We believe in fostering a close-knit, inclusive environment where creativity flourishes, and every voice is heard.

The Role

As an Intern Technical Animator, you will help in shaping and evolving our animation pipeline. Technical Animation is a key bridge between animation, art, programming, and design. You will be involved in the creation/integration of animation-related assets into Unreal Engine. You will be expected to operate in 1 or more areas of craft with frequent assistance, detailed direction and mentorship.

Example Responsibilities

  • Complete small tasks with guidance from more senior team members.
  • Create/Update content using established rigging and animation tools.
  • Collaborate closely with experienced team members to iterate on animation systems in Unreal Engine and the design of animation Blueprints for interactive gameplay.
  • Break down and detail the needs of small work.
  • Contribute reasonable ideas, based on education/training.
  • Communicate and identify any issues or concerns with works deliveries.
  • Regularly refer to documentation.

Skills and Experience

  • Understanding of Video Game industry craft principles.
  • Solid capacity to learn and improve.
  • Ability to adapt to relevant animation pipelines and discipline workflows.
  • Knowledge of Maya, with foundation in rigging and deformation.
  • Familiarity with Unreal Engine, including Animation Blueprints, control rigs, and real-time workflows.
  • Problem-solving skills to troubleshoot small tasks and systems.
  • Scripting skills and interest (Python, MEL, Blueprint) would be a plus.
  • Good communication and collaboration skills.
  • Interest in learning/exploring the different aspects of Technical animation.
  • Appreciate how the craft of animation overlaps with other disciplines to enhance the player experience.

This is a full-time position, with a salary, based in our Downtown Montreal location, by Atwater Metro station. We are only considering students who will be enrolled in an accredited degree program. Applicants must be legally authorized to work in Canada on a full-time basis during the internship (January 2025 – May 2025). Visa sponsorship is not available for this position.

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