Environment Artist (Assassin's Creed Invictus)

1 Month ago • All levels

Job Description

As an Environment Artist (Level Artist) at Ubi MTL, you will create captivating 3D environments within an immersive world. You will be an environment architect, visual storyteller, and experience maker. You assemble and position key elements to deliver impactful visual moments and enhance the player experience, ensuring every asset tells a story and evokes atmosphere. You will push creative boundaries by modifying lighting, composition, and adding detail to develop game spaces with personality.
Good To Have:
  • Knowledge of 3D scanning and optimization techniques.
Must Have:
  • Collaborate with level designers and art director to understand game intentions and vision.
  • Perform artistic research (find written descriptions and visual references).
  • Set up placeholders and submit modelling and texturing requests to artists.
  • Find balance between artistic aspects and technical constraints.
  • Integrate and build assets into the game engine to set and dress a polished scene.
  • Ensure integrated work is aligned with artistic direction and makes sense gameplay wise.
  • A college diploma in 3D Modelling or equivalent.
  • Experience in modelling, texturing, lighting, and image processing.
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques.
  • Understanding of art fundamentals: lighting, composition, colour theory.

Add these skills to join the top 1% applicants for this job

3ds-max
character-design
3d-modeling
game-texts
lighting-shading
texturing
composition
maya

JOB DESCRIPTION

As an Environment Artist (Level Artist) at Ubi MTL, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood.

Even within a given framework, you can push creative boundaries – and you have the artistic ability to do it. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.

What you’ll do

  • Collaborate with level designers and the art director to discuss and understand game intentions and vision;
  • Perform artistic research (find written descriptions and visual references);
  • Set up placeholders and submit modelling and texturing requests to artists;
  • Find balance between artistic aspects and technical constraints;
  • Integrate and build assets into the game engine to set and dress a polished scene;
  • Ensure integrated work is aligned with artistic direction and makes sense gameplay wise (test and improve).

QUALIFICATIONS

What you bring

  • A college diploma in 3D Modelling or equivalent
  • Experience in modelling, texturing, lighting, and image processing, or other relevant experience
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Understanding of art fundamentals: lighting, composition, colour theory, etc.
  • Curiosity, flexibility, and resourcefulness
  • Creativity and a keen eye for detail

*Knowledge of 3D scanning and optimization techniques, a huge plus

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.

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