Freelance Animator

6 Days ago • All levels

Job Summary

Job Description

As a Freelance Animator, you will create high-quality animations using keyframe and motion capture techniques. You will need a solid understanding of animation principles, including a growing understanding of facial animation. Your responsibilities include animating characters, bringing animations to life within our production pipeline, and documenting processes. You'll participate in project planning, work independently and remotely while meeting deadlines. Excellent time management, organizational, and problem-solving abilities are essential.
Must have:
  • Professional experience using MotionBuilder and Maya.
  • Solid understanding of keyframe animation principles.
  • Experience with motion capture animation workflows.
  • Basic knowledge of FACS for facial animation.
  • Ability to create clear documentation for animation workflows.
  • Keen eye for detail with a commitment to quality.
  • Excellent time management and organizational skills.
  • Strong verbal and written English communication skills.
  • Portfolio demonstrating keyframe and motion capture work.
Good to have:
  • Experience with game engines such as Unreal Engine or Unity.

Job Details

We're excited to team up with talented freelancers like you to bring our projects to life. To support this, we're building a talent pool-think of it as a collection of exceptional artists for future opportunities. When a new project comes our way, we'll dive into this pool and reach out to artists who'd be a perfect fit. We'll check if you're available and keen to join us for the project's duration.


About the role:

As an Animator, you will create high-quality animations for various projects, working with both keyframe and motion capture techniques. You will be expected to have a solid grasp of animation principles and a growing understanding of facial animation, particularly FACS-based systems. Additionally, you will be involved in documentation processes, helping streamline workflows and tools in collaboration with the tech team. This role requires strong independence and time management, especially when working remotely.


Responsibilities:

  • Animate characters using keyframe and motion capture workflows.
  • Bring animations to life within our production pipeline—handling everything from motion capture cleanup using constraints, aux. effectors, etc.
  • Document processes, techniques, and best practices to support team efficiency.
  • Participate in meetings and contribute to project planning and time estimation
  • Work independently and remotely while maintaining communication and meeting deadlines.


Requirements:

  • Professional experience using MotionBuilder and Maya.
  • Solid understanding of keyframe animation principles and their practical applications.
  • Experience with motion capture animation workflows.
  • Basic knowledge of FACS for facial animation and lipsync.
  • Ability to create clear documentation for animation workflows and tools.
  • Familiarity with project management software such as FPT.
  • Keen eye for detail with a commitment to quality.
  • Excellent time management, organizational, and problem-solving abilities
  • Strong verbal and written English communication skills, especially in a remote working environment.
  • A willingness to take initiative and adapt to evolving project requirements.
  • Portfolio demonstrating both keyframe and motion capture animation work.
  • Experience with game engines such as Unreal Engine or Unity is a plus.


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About The Company

metricminds offers the chance to work intimately on some of the most interesting projects the games industry has to offer. The international team is highly skilled, extremely motivated and a lot of fun to be around. The studio promotes a creative atmosphere that benefits the many captivating projects you will be working on. The company’s future perspective is fascinating, with more projects coming in, but also great new possibilities in the serious games sector and developments in mobile game creation.

Germany (Remote)

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