Frostbite Master Thesis - AI Workflows

10 Minutes ago • All levels
Game AI

Job Description

As a Master's thesis student, you will develop a project focused on enhancing Frostbite's engineering efficiency using generative AI, agents, or context engineering. Responsibilities include investigating and prototyping GenAI solutions for Frostbite's development, reviewing designs, validating results with datasets, reporting to an engineering manager, attending meetings, presenting progress, and writing a final report. This role offers insight into working at EA.
Good To Have:
  • Knowledge of AI concepts like knowledge graphs, vector databases, context engineering, MCP servers, LangChain, or RAG
  • Understanding of software quality, test automation, or CI/CD
Must Have:
  • Pursuing an MsC. in Computer Science or a related field in Sweden
  • Experience with Python, C# or C++
  • Understanding of software development processes
  • Interest in applying GenAI to software engineering (e.g. GitHub CoPilot)
Perks:
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Add these skills to join the top 1% applicants for this job

github
cpp
game-texts
c#
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python

General Information

Locations: Stockholm, Stockholm County, Sweden

Role ID

209436

Worker Type

Intern - Temporary Employee

Studio/Department

CT - Frostbite

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine. Its versatile technology power creation on some of the world's most iconic and visually stunning games, including titles from EA Sports and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality.

The Role

As a Master's thesis student in our team, you will develop a project an area where Frostbite's engineering efficiency can be multiplied with generative AI, agents, or context engineering. You will also gain an understanding of what it's like to work at EA.

Responsibilities

  • You will investigate and prototype applying GenAI solutions to Frostbite's development process.
  • You will review designs and implementations with other software engineers and will validate your results using a representative dataset.
  • You will report to an engineering manager, attend meetings, present progress information and write a final report.

Requirements

  • You are pursuing a MsC. in Computer Science, or a related field, in Sweden.
  • You have experience with Python, C# or C++.
  • You understand software development processes.
  • You have an interest in applying GenAI to software engineering (e.g. GitHub CoPilot).

Bonus but not mandatory

  • You have knowledge of AI concepts like knowledge graphs, vector databases, context engineering, MCP servers, LangChain, or RAG.
  • You understand software quality, test automation, or CI/CD.

This is a hybrid remote/in-office role. #LI-Hybrid

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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