FX Artist: MID/SR

5 Hours ago • 3-5 Years

Job Summary

Job Description

As an FX Artist, you will design, create, and implement high-quality FX simulations, develop and optimize FX setups, and troubleshoot. You will collaborate with artists, animators, and supervisors. You need to have experience in Houdini. The role involves creating realistic simulations such as pyro, smoke, rigid body, and rigid body destruction. The role is remote and project based.
Must have:
  • 3-5+ years of VFX or film industry experience
  • Intermediate-Advanced dynamics and simulations with Houdini (required)
  • Understanding of physical principles.
  • Proficient in shader creation, lighting, and rendering
  • Experience with ingesting upstream assets in Houdini
Good to have:
  • Arnold renderer is highly preferred
  • VEX, Python coding a plus

Job Details

Note: At this time we are only accepting applications from those artists residing in Quebec and are legally eligible to work in Canada. (Those who do not require a work permit) This is a project based contract. Approximately: June - August 2025

Please only apply once to the best suited job per your current residential location. This application is for Quebec residents only.



About Barnstorm

Barnstorm is an Emmy and VES-nominated visual effects studio based in Los Angeles, New York, Vancouver, and Montreal providing photo-realistic visual effects for a variety of television and online streaming projects. We pride ourselves in our artists’ talent and dedication to producing world-class visual effects.


Who You Are

We are seeking a passionate and skilled FX Artist to join our team. The ideal candidate has a strong technical and artistic background, with an eye for realism and a deep understanding of physics, dynamics, and simulations. As an FX Artist, you will be responsible for creating a range of complex and visually captivating effects that support the storytelling and overall visual quality of our projects.


What You’ll Do

  • Design, create, and implement high-quality FX simulations (fluid, smoke, fire, dust, explosions, particle effects, etc.) across shots and sequences.
  • Develop and optimize FX setups and toolsets in Houdini, Maya, or other industry-standard tools.
  • Create realistic simulations, including pyro, smoke, rigid body, and rigid body destruction.
  • Collaborate closely with artists, animators, and supervisors to solve complex visual and technical challenges.
  • Maintain continuity across shots, ensuring FX work meets creative, technical, and schedule requirements.
  • Troubleshoot and debug FX setups, providing clean and efficient scene files for the pipeline.
  • Stay current with the latest industry techniques and implement new methods or tools when applicable.
  • Participate in review and feedback sessions, iteratively refining effects based on notes from leads and supervisors.

What You Bring

  • 3-5+ years of experience in the VFX or film production industry
  • Intermediate - Advanced dynamics and simulations with Houdini (required) and Arnold renderer is highly preferred.
  • VEX, Python coding a plus
  • Understanding of physical principles (fluid dynamics, particle behavior, collisions, etc.).
  • Proficient in shader creation, lighting, and rendering as it relates to FX elements.
  • Strong artistic sensibility combined with solid technical problem-solving abilities.
  • An excellent grasp on physics in the natural world.
  • An excellent understanding of physics in the natural world demonstrated on reel.
  • Experience with ingesting upstream assets and applying their materials in Houdini.
  • Experience with asset layout and scene + node graph optimization in Houdini.
  • Experience with lighting & creative look development in Houdini.
  • A thorough understanding of television/ episodic VFX production pipelines in live action episodics ( feature film a plus).
  • Knowledge VFX Software  2D/3D packages is considered an asset


About This Role


This is a remote based role. Project and staff positions available with extended health benefits and opportunity to participate in RRSP programs. Note: At this time we are only accepting applications from those artists legally eligible to work in Canada. (Eg. Canadian or PR and are residents of Montreal )

The posted pay range is aligned with what we believe is fair pay at the time of posting this role. An applicant’s relevant education, experience, skills and qualifications, location and currency may all be considered when deciding pay position within the range. Pay ranges may change.Benefit plans are dependent on the local plan offering and employment status but all US and Canada plans include a comprehensive health insurance plan, retirement savings, and paid time off.Barnstorm VFX is committed to fostering a diverse and inclusive team that provides a meaningful work environment free of discrimination and harassment. We seek to recruit, develop and retain the most talented people from a diverse candidate pool. Indigenous people, people of color, people of all genders or non-genders, and people with disabilities of all types are encouraged to apply. We thank everyone for their interest and application, however only those selected for an interview will be contacted.

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About The Company

Emmy-nominated studio embodying the pioneering ingenuity, daring creativity, & freewheeling spirit of the first aviators


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