MONTREAL -Rigging: LEAD
Barnstorm VFX
Job Summary
Barnstorm is an Emmy and VES-nominated visual effects studio specializing in photo-realistic VFX for television and streaming. They foster a creative, collaborative, and artist-driven culture. They are seeking a Senior Creature Artist or Creature Supervisor with extensive experience in Rigging, CFX, and Tech Anim. The ideal candidate possesses strong technical artistry, problem-solving skills, and proficiency in Maya, Houdini, mGear, and Python. This role involves hands-on work, mentoring, and contributing to pipeline improvements in a fast-moving, collaborative environment.
Must Have
- Build, maintain, and troubleshoot high-quality body and facial rigs using mGear and Maya.
- Simulate realistic cloth, hair, muscle, and skin using Houdini or Maya.
- Optimize and prep rigs for animation and shot-based simulation.
- Develop and maintain internal tools, scripts, and workflows in Python or VEX.
- Handle shot-level CFX/tech anim tasks including sculpting, deformation cleanup, and collision fixes.
- Debug, version, and publish rigs, caches, and simulations using Alembic and USD.
- Use ShotGrid/Flow to track tasks and support creature artists.
- Take on rigging, simulation, and shot work as needed.
- Prototype new rigging and sim systems, improve solver setups, and test pipeline integrations.
- Collaborate with Pipeline and CG Supervision on next-gen creature workflows.
- Build procedural systems to scale with show demands.
- Create documentation, tools, and workflows for groom, layout, and lighting handoff.
- Mentor junior and mid-level rigging/CFX artists.
- Work closely with animators, FX, and lighters for character fidelity and shot continuity.
- Lead technical reviews, QC passes, and best practices documentation.
- Collaborate and communicate with Production on show/task updates.
- Collaborate with Artist Management on crewing, team feedback, and show hindrances.
- Provide technical support and guidance to Production for bidding and scheduling.
- Report to the Head of CG.
Good to Have
- Experience across stylized and photoreal pipelines
- Ability to debug a broken rig or sim without skipping a beat
- Hands-on, solutions-oriented approach
- Thrives in collaborative and fast-moving environments
- Willingness to mentor artists
- Desire to contribute to process and pipeline improvements
- Comfortable diving into shots when needed
- Experience working closely with animation and downstream teams
- Experience building simulation-ready proxy assets, sim attachments, and layered garments
- Comfortable in fast-paced environments and balancing priorities
- Strong communication and collaboration skills
- Values feedback, clarity, and good-faith problem solving
Job Description
About Barnstorm
Barnstorm is an Emmy and VES-nominated visual effects studio with locations in Burbank, CA and Vancouver, BC. We provide photo-realistic visual effects for television and streaming projects across genres. Our studio culture is built on creativity and collaboration. As we grow, we are committed to preserving our scrappy, artist-driven DNA while evolving our structure, workflows, and leadership.
Who You Are
You are a Senior Creature Artist or Creature Supervisor who is experienced in Rigging, CFX, and Tech Anim, ready to bring your technical artistry and problem-solving mindset to a team that values flexibility, clarity, and ownership.
You’ve worked across stylized and photoreal pipelines, from character deformation to cloth and hair simulation — with an understanding of how it all connects downstream. You’re fluent in Maya, Houdini, mGear, Python (plus a few tricks up your sleeve), and know how to debug a broken rig or sim without skipping a beat.
You’re hands-on, solutions-oriented, and thrive in environments where the work is collaborative and fast-moving. You want to mentor artists, contribute to process and pipeline improvements, and still dive into shots when the team needs it.
What You’ll Do
Process (50%)
- Build, maintain, and troubleshoot high-quality body and facial rigs using mGear and Maya.
- Simulate realistic cloth, hair, muscle, and skin using Houdini or Maya
- Optimize and prep rigs for animation and shot-based simulation, including grooming integration and cache publishing.
- Develop and maintain internal tools, scripts, and workflows in Python or VEX
- Handle shot-level CFX/tech anim tasks including shot sculpting, deformation cleanup, and collision fixes.
- Debug, version, and publish rigs, caches, and simulations using Alembic and USD within the pipeline.
- Use ShotGrid/Flow to track your tasks and any creature artists you are supporting, to keep to production's schedule.
- Expected to take on rigging, simulation, and shot work as needed.
Pioneering (20%)
- Prototype new rigging and sim systems, improve solver setups, and test pipeline integrations
- Collaborate with Pipeline and CG Supervision on next-gen creature workflows across Houdini, Maya, mGear
- Build procedural systems to scale with show demands, including auto-rigging tools, sim libraries, and caching solutions
- Create documentation, tools, and workflows that support groom, layout, and lighting handoff
People (30%)
- Mentor junior and mid-level rigging/CFX artists and support their growth within the department
- Work closely with animators, FX, and lighters to ensure character fidelity and shot continuity
- Lead technical reviews, QC passes, and best practices documentation
- Collaborate and communicate with Production on show/task updates.
- Collaborate with Artist Management on crewing, team feedback, and any show hindrances that department leadership should be aware of.
- Provide technical support and guidance to Production for bidding and scheduling rigging/CFX tasks
- Report to the Head of CG
What You Bring
- 8+ years experience in high-end VFX for episodics or features
- 2+ years experience leading or supervising rigging/CFX teams
- Strong proficiency in Maya, Houdini, and Python — plus experience with MGear, Alembic, USD, and VEX
- Comfortable building and debugging custom rigs, cloth/hair sims, muscle systems, and custom CFX tools
- Experience working closely with animation, and downstream teams to ensure seamless asset handoff and shot success
- Experience building simulation-ready proxy assets, sim attachments, and layered garments
- Strong understanding of version control, shot-specific caching, and tech animation data prep
- Comfortable in fast-paced environments and capable of balancing priorities across multiple shows
- Strong communication and collaboration skills — you value feedback, clarity, and good-faith problem solving