FX - Senior Level (Short term Contractual)

2 Weeks ago • 4-6 Years

Job Summary

Job Description

An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They simulate natural phenomena like fire, water, smoke, and explosions, creating dynamic and visually compelling elements using software such as Houdini and Maya. They collaborate with animators, designers, and technical teams to integrate effects seamlessly, requiring strong problem-solving skills, artistic creativity, and an understanding of physics. Key responsibilities include designing and creating natural or stylized effects, developing simulations, integrating effects, and creating cloth and fur simulations. They work closely with rigging and animation teams to ensure character effects enhance performance. They must be proficient in industry-standard software and have a strong understanding of physics-based simulations.
Must have:
  • Proficiency in Houdini, Maya, and other simulation tools
  • Strong understanding of physics-based simulations
  • Knowledge of scripting languages (Python, MEL, VEX)
  • Experience with rendering engines like Arnold or Redshift
  • Strong sense of motion, scale, and detail
  • Understanding of color, light, and composition

Job Details

Job Description:

An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project’s creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential.
Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work.

Key Responsibilities:
Effect Creation: Design and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena.

Simulation Work: Develop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender.

Integration: Work with Lighting and Compositing teams to integrate effects into live-action footage or CG renders.
Cloth and Fur Simulations: Create realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer.

Deformation Corrections: Address secondary character motions, such as jiggle, muscle simulation, and skin sliding.

Collaboration with Rigging and Animation Teams: Work closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy.

Required Skills:

Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools.
Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics).
Knowledge of scripting languages (Python, MEL, VEX) for automation and customization.
Experience with rendering engines Arnold, Redshift, Mantra, or similar.
Strong sense of motion, scale, and detail to create believable effects.
Understanding of color, light, and composition to ensure seamless integration.

Experience

  • Minimum of 4-6 years of experience in a similar role within a VFX studio or production environment.
  • A portfolio demonstrating expertise in creating high-quality grooms for feature film, episodics, commercials.

Similar Jobs

CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Remote)
4 Months ago
Xentrix Studios - Texturing – Artist

Xentrix Studios

India (On-Site)
6 Months ago
tecHouse Games - CG Artist (Post-production)

tecHouse Games

Lahore, Punjab, Pakistan (On-Site)
3 Years ago
Ging games - Game Artist

Ging games

Ankara, Ankara, Türkiye (On-Site)
1 Day ago
Glitch Productions - 3D Animator

Glitch Productions

Sydney, New South Wales, Australia (On-Site)
9 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Senior UX Designer

Epic Games

Cary, North Carolina, United States (On-Site)
3 Months ago
Activision - Lead Tools Engineer

Activision

Malmö, Skåne County, Sweden (Hybrid)
2 Months ago
Just wont die - Senior 3D/Character artist

Just wont die

(Remote)
1 Week ago
CD PROJEKT RED - Senior Technical Artist

CD PROJEKT RED

(Remote)
6 Days ago
Gunzilla - Lead VFX Artist

Gunzilla

Frankfurt Am Main, Hessen, Germany (On-Site)
1 Month ago
Gunzilla - Hard Surface Artist

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago
Amber - 3D Character Artist (Project Based)

Amber

(Remote)
1 Month ago
Alt VFX  - VFX Supervisor

Alt VFX

Brisbane, Queensland, Australia (On-Site)
6 Months ago
Limit Break - 3D Animator

Limit Break

Tokyo, Japan (On-Site)
1 Month ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Chennai, Tamil Nadu, India

Valeo - Tooling Maintenance Technician

Valeo

Ahmedabad, Gujarat, India (On-Site)
1 Week ago
PhonePe - Software Engineer - Backend

PhonePe

Pune, Maharashtra, India (On-Site)
1 Week ago
Saxo Bank - SWIFT Payments Specialist

Saxo Bank

Gurugram, India (On-Site)
1 Week ago
Diligent - Training Specialist I

Diligent

Bengaluru, Karnataka, India (On-Site)
2 Weeks ago
ION - Senior Software Engineer

ION

Pune, Maharashtra, India (On-Site)
8 Months ago
ION - Analyst - LCM - Mumbai - 764

ION

Mumbai, Maharashtra, India (On-Site)
7 Months ago
Xentrix Studios - Visual FX – Artist

Xentrix Studios

India (On-Site)
6 Months ago
Take-Two Interactive - Data Platform Engineer

Take-Two Interactive

Bengaluru, Karnataka, India (Hybrid)
2 Weeks ago
Marsh McLennan - Principal Engineer - Data Science

Marsh McLennan

Mumbai, Maharashtra, India (Hybrid)
6 Days ago
Trek - Business Analyst (BI)

Trek

Haryana, India (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

BOT VFX is the result of a dozen-year struggle to create a vibrant global visual effects company that keeps these forces in balance: Creative Chops, Scale, and a Distinctive Culture. At nearly 500 people strong and growing, we’re not doing victory laps, but instead doubling down on the leadership traits that helped us maintain this balance so far. Here's how:

CREATIVE CHOPS:  We serve the creatively demanding post-production needs of the film and television industry globally, supporting some of the biggest and smallest production houses, VFX facilities and agencies across several continents. We provide services ranging from rotoscopy, paint and matchmove to compositing involving CG elements and particle effects, and asset development.  We work efficiently with clients who have some of the most sophisticated pipelines in the world.  

SCALE:  Our scale is significant not only in terms of the number of artists we employ, but in other dimensions as well.  We’ve worked on tens of thousands of shots, we transfer terabytes of data with our clients every month, and we’ve worked with nearly 350 clients around the world.  We interface with countless client pipelines, each with their own nuanced requirements.  We are always recruiting and always training our team members.

DISTINCTIVE CULTURE:  We have nurtured a culture that embraces the fun in everyday things, and that our team (and many others) recognizes as having a heart.  We take our work seriously, but ourselves, not so much.  In our pursuit of scale, we have been cautious to avoid dulling down the cultural senses.  Process, roles, policies and structure are necessary to achieve scale, but we make them fit within the context of the heart, soul and character of BOT VFX.

Our clients tell us they trust and love us because we “get the sh*t done” (are they saying “shot”?  It kinda sounds like something else):  our team cranks through shot turnovers like there’s no tomorrow (because sometimes, that's indeed the case).

India (On-Site)

Chennai, Tamil Nadu, India (On-Site)

Chennai, Tamil Nadu, India (On-Site)

India (On-Site)

India (On-Site)

Chennai, Tamil Nadu, India (On-Site)

India (On-Site)

Chennai, Tamil Nadu, India (On-Site)

View All Jobs

Get notified when new jobs are added by BOT VFX

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug