Job Description:
An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project’s creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential.
Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work.
Key Responsibilities:
Effect Creation: Design and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena.
Simulation Work: Develop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender.
Integration: Work with Lighting and Compositing teams to integrate effects into live-action footage or CG renders.
Cloth and Fur Simulations: Create realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer.
Deformation Corrections: Address secondary character motions, such as jiggle, muscle simulation, and skin sliding.
Collaboration with Rigging and Animation Teams: Work closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy.
Required Skills:
Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools.
Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics).
Knowledge of scripting languages (Python, MEL, VEX) for automation and customization.
Experience with rendering engines Arnold, Redshift, Mantra, or similar.
Strong sense of motion, scale, and detail to create believable effects.
Understanding of color, light, and composition to ensure seamless integration.
Experience
BOT VFX is the result of a dozen-year struggle to create a vibrant global visual effects company that keeps these forces in balance: Creative Chops, Scale, and a Distinctive Culture. At nearly 500 people strong and growing, we’re not doing victory laps, but instead doubling down on the leadership traits that helped us maintain this balance so far. Here's how:
CREATIVE CHOPS: We serve the creatively demanding post-production needs of the film and television industry globally, supporting some of the biggest and smallest production houses, VFX facilities and agencies across several continents. We provide services ranging from rotoscopy, paint and matchmove to compositing involving CG elements and particle effects, and asset development. We work efficiently with clients who have some of the most sophisticated pipelines in the world.
SCALE: Our scale is significant not only in terms of the number of artists we employ, but in other dimensions as well. We’ve worked on tens of thousands of shots, we transfer terabytes of data with our clients every month, and we’ve worked with nearly 350 clients around the world. We interface with countless client pipelines, each with their own nuanced requirements. We are always recruiting and always training our team members.
DISTINCTIVE CULTURE: We have nurtured a culture that embraces the fun in everyday things, and that our team (and many others) recognizes as having a heart. We take our work seriously, but ourselves, not so much. In our pursuit of scale, we have been cautious to avoid dulling down the cultural senses. Process, roles, policies and structure are necessary to achieve scale, but we make them fit within the context of the heart, soul and character of BOT VFX.
Our clients tell us they trust and love us because we “get the sh*t done” (are they saying “shot”? It kinda sounds like something else): our team cranks through shot turnovers like there’s no tomorrow (because sometimes, that's indeed the case).
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