FX - Senior Level (Short term Contractual)

4 Days ago • 4-6 Years

Job Summary

Job Description

An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena like fire, water, smoke, and explosions, and creating dynamic, visually compelling elements using software. They work closely with animators, designers, and technical teams to ensure the effects integrate seamlessly. Key responsibilities include designing and creating effects, developing simulations, working with lighting and compositing teams, and creating cloth and fur simulations.
Must have:
  • Proficiency in Houdini, Maya, Blender, Nuke.
  • Strong understanding of physics-based simulations.
  • Knowledge of scripting languages (Python, MEL, VEX).
  • Experience with rendering engines.

Job Details

Job Description:

An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project’s creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential.
Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work.

Key Responsibilities:
Effect Creation: Design and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena.

Simulation Work: Develop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender.

Integration: Work with Lighting and Compositing teams to integrate effects into live-action footage or CG renders.
Cloth and Fur Simulations: Create realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer.

Deformation Corrections: Address secondary character motions, such as jiggle, muscle simulation, and skin sliding.

Collaboration with Rigging and Animation Teams: Work closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy.

Required Skills:

Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools.
Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics).
Knowledge of scripting languages (Python, MEL, VEX) for automation and customization.
Experience with rendering engines Arnold, Redshift, Mantra, or similar.
Strong sense of motion, scale, and detail to create believable effects.
Understanding of color, light, and composition to ensure seamless integration.

Experience

  • Minimum of 4-6 years of experience in a similar role within a VFX studio or production environment.
  • A portfolio demonstrating expertise in creating high-quality grooms for feature film, episodics, commercials.

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