Game Designer
Pushka Studios
Job Summary
Pushka Studios is seeking a Game Designer to join their team, focusing on single-player/co-op mid-scope projects. The role involves prototyping and launching new games, supporting existing ones, and taking full ownership of game features. Candidates should have a strong understanding of game loops, mechanics, and player engagement, with the ability to break down designs, create new systems, and iterate quickly on prototypes.
Must Have
- Prototype and work with existing gameplay tools/mechanics/content using Unity and Unreal.
- Review delivered features and mechanics, ensuring they match the design intent.
- Break down reference games and mechanics into clear, actionable design documents.
- Maintain documentation daily.
- Create concise feature briefs, flows, and system explanations for the team.
- Collect, analyze, and interpret playtests feedbacks and gameplay metrics to guide design iterations.
- Guide the features development. Based on design documentation, create Jira tasks for the team.
- Experience designing and balancing gameplay systems, progressions.
- Ability to break down reference games, analyze mechanics, and reason about pacing and player motivation.
- Practical experience with Unity or Unreal. Experience with rapid prototyping.
- Experience with version control (Git, Perforce).
- Comfortable working with spreadsheets, gameplay metrics, and data analysis.
- Running or analyzing playtests, preparing feedback summaries.
- Intermediate English - enough to read and write documentation, research references, and communicate within the team.
Good to Have
- Knowledge of UI/UX basics and ability to make simple mockups in Miro/Figma.
- Skills in level design or simple narrative structuring.
- Participation in full-cycle game development or shipped features.
Perks & Benefits
- Career and professional development
- Competitive salary which is linked to the exchange rate
- Long-term employment, paid vacation and sick days
- Cozy office in the center of the Dnipro
- A game room and a food court in the office
- Full accounting support
- Compensation of 50% of the cost of training courses and corporate English lessons
- Compensation of 50% of the cost of parking
- Corporate library
- A cool team and a variety of activities for every taste
- Starlink and generator for comfortable working conditions in the office
- Compensation and support with relocation from other cities
Job Description
Pushka studios is a group of people who love games. We act with ownership to create the result we can take pride in. We set big goals and high expectations, we think forward and accept opportunities to achieve success. We believe that the best results come from people who can think outside the box. We are looking for a game designer to help us build single-player/co-op mid-scope projects between indie and AA - games built around a clear core idea and a few polished and fun mechanics. Think titles like Factorio, They Are Billions, Valheim, The Riftbreaker, Dredge, Pacific Drive, 20 Minutes Till Dawn, The Forest, or Supermarket Simulator. You should enjoy this style of games and understand what makes them engaging: how game loops work, how mechanics connect, and why players stick with them. We need someone who can break down existing designs, create new systems, and iterate quickly on prototypes. Your main focus will be prototyping and launching new projects, along with supporting the ones already in development. You will take full ownership of game features, make them playable with the team, and maintain them through docs and updates.
Main responsibilities
- Engine-side (Unity / Unreal):
- Prototype and work with existing gameplay tools/mechanics/content using Unity and Unreal.
- Review delivered features and mechanics, ensuring they match the design intent.
- Documentation-side:
- Break down reference games and mechanics into clear, actionable design documents. Maintain documentation daily.
- Create concise feature briefs, flows, and system explanations for the team.
- Collect, analyze, and interpret playtests feedbacks and gameplay metrics to guide design iterations.
- Guide the features development. Based on design documentation, create Jira tasks for the team.
Required skills
- Experience designing and balancing gameplay systems, progressions.
- Ability to break down reference games, analyze mechanics, and reason about pacing and player motivation.
- Practical experience with Unity or Unreal. Experience with rapid prototyping.
- Experience with version control (Git, Perforce).
- Comfortable working with spreadsheets, gameplay metrics, and data analysis.
- Running or analyzing playtests, preparing feedback summaries.
- Intermediate English - enough to read and write documentation, research references, and communicate within the team.
Will be an advantage
- Knowledge of UI/UX basics and ability to make simple mockups in Miro/Figma.
- Skills in level design or simple narrative structuring.
- Participation in full-cycle game development or shipped features.
We offer
- Career and professional development;
- Competitive salary which is linked to the exchange rate;
- Long-term employment, paid vacation and sick days;
- Cozy office in the center of the Dnipro;
- A game room and a food court in the office;
- Full accounting support;
- Compensation of 50% of the cost of training courses and corporate English lessons;
- Compensation of 50% of the cost of parking;
- Corporate library;
- A cool team and a variety of activities for every taste;
- Starlink and generator for comfortable working conditions in the office;
- Compensation and support with relocation from other cities.