Game Level Designer

4 Months ago • All levels
Level Design

Job Description

As a Game Level Designer at Micazook, you will create addictive casual games for various platforms. The role involves developing conceptual level design ideas, turning them into special in-game experiences, and collaborating with product owners, art directors, and developers. The ideal candidate will be self-motivated, experienced in mobile game development, and able to adapt communication styles. Micazook offers a supportive environment, promotes collaboration, and invests in training and development. They also have socials, summer parties and training budgets for every individual team.
Good To Have:
  • An eye for both creative and technical aspects.
  • Experience in a variety of game genres.
  • Experience in different design roles.
Must Have:
  • Demonstrable level design experience in shipped games.
  • Ability to adapt communication for audience understanding.
  • Self-motivated and thrives in an agile environment.
  • Experience in game level design for mobile devices.
  • Good timekeeping skills.
Perks:
  • Motivational and supportive environment.
  • Flexible working and a friendly team.
  • Fully stocked kitchens.
  • Socials and summer parties.
  • Award shows.
  • Training budgets for every team member.

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ARE YOU A LEVEL DESIGNER ON THE LOOKOUT FOR A THRIVING AND WELL-ESTABLISHED GAME STUDIO IN THE UK. IF YOU HAVE A PROVEN RECORD OF CREATING ADDICTIVE CASUAL GAMES THEN WE LOVE TO HEAR FROM YOU!!!

ABOUT Micazook

Micazook is a multi-award winning software developer and publisher with incredible products and services that redefines markets and industries. Our purposeful disruption reshapes businesses, making them more commercially successful and future proofing them for years to come. We think out of the box to develop multi channel revenue streams for our partners even in the most challenging of environments. Our developers are some of the best in the IT industry, developing cutting edge technology solutions and games.

THE ROLE

This role requires an experienced level designer with past experience in creating addictive casual games such as puzzles to fast paced shooters . You will have a strong sense of what is fun and enjoyable to play for young, teenage and adults players and be able to develop conceptual level design ideas and turn them into a very special experiences within the game.

The Micazook approach is all about dedication to using the latest tools, techniques and best practices to produce appropriate custom solutions to solve the exciting problems our clients come to us with. The team participates in regular code reviews to ensure everything delivered by the studio is the best quality, and with vast experience on offer, skill progression is like lightning. If you’re looking to work in a buzzing, successful environment, amongst peers with huge experience and a real passion for digital, this could be the opportunity for you.

THE IDEAL CANDIDATE

You will be a self starter, self motivated individual that will be an integral part of the team working with the product owner, art director and developers and designers to develop addictive games and experiences within our upcoming games.

Previous experience in creating mobile games across platforms for iOS and Android is a must have, especially if you have worked on casual games such as Puzzles, Match three or 3D shooters is a distinctive advantage.

REQUIRED SKILLS & EXPERIENCE:

  • Previous demonstrable level design in games that have shipped.
  • You should be able to adapt your communication style to needs of your audience so that they understand the vision you're conveying.
  • You are someone who is self-motivated who thrives in an agile environment.
  • You should have past experience in game level design for mobile and handheld devices.
  • Good timekeeping.

BONUS EXPERIENCE:

  • You have an eye for both the creative and the technical side of game development
  • You have worked in a variety of genres
  • You have worked in different design roles

STRICTLY NO RECRUITMENT AGENCIES.

LIFE AT MICAZOOK

We strive to offer motivational, supportive and efficient environment with teams empowered to influence decisions. We promote collaboration across discipline and project teams with involvement in evaluation and prioritisation of work as well as encouraging knowledge share to improve our code quality. We hold weekly lightning talks enabling knowledge share on things we find useful or interesting and our Labs initiative gives the opportunity to break away from client work to explore new experimental technologies and opportunity to work on some truly difficult problems present in our industry.

We invest in training and development, with the team attending conferences around the country. We believe in a work life balance, offering flexible working with a friendly and sociable team. With a fully stocked kitchens, socials and summer parties, award shows and training budgets for every individual team.

To apply for this role, or to discuss it further, please contact Ilona. All candidates will need to be able to demonstrate their technical ability. Alongside your CV, please include examples of your work, GitHub profile or links to any Open Source projects, along with a brief description of your involvement in each project.

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