We are looking for a Technical Level Designer for one of the studio’s leading projects – SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
- Collaborate with Level and Game Designers and tech teams to conceptualize and implement blueprint systems for levels and encounters, ensuring functionality within internal systems
- Assist in level preparation, including streaming, collider markup and internal system markers but not limited to, ensuring compatibility with technical constraints and artistic requests
- Support and enhance level functionality during content development, integrating it seamlessly into the location
- Participate in code reviews with technical teams during blueprint development
What we are looking for:
- Knowledge of Unreal Engine
- Proficiency in visual scripting (blueprints) at a basic level
- Fluent communication in Russian is required
Welcomed:
- Deep knowledge of blueprints and C++
- Experience with sequencer and streaming
- Experience with Perforce or Git
- Experience in designing and implementing game levels
- Understanding the basics of game design