Shadow Fight 4: Arena is the first mobile fighting game featuring real-time synchronous PvP alongside PvE, including a social system where players can make friends and duel with them. The project team emphasizes meticulous attention to art, animation, UI, and game design. We are unafraid to employ sophisticated tools to overcome challenges. For example, to achieve seamless PvP, we devised a rollback system, while PBR ensures console-quality visuals, even on mobile devices. Furthermore, our animation creation utilizes proprietary software, Cascadeur, facilitating the development of realistic action animations without motion capture. These endeavors have contributed to creating a game downloaded over 70 million times, boasting an average rating of 4.7, and earning recognition from players and industry experts alike We are currently seeking a Technical Game Designer (TypeScript) to join our team ### Responsibilities: * Develop features in TypeScript — create and refine game and LiveOps logic on the TS side * Manage configuration files — plan, check, and perform regular updates, monitor data stability and accuracy * Work with other teams — help LiveOps and game designers design events, change balance, and introduce new entities * Optimize the configuration system — speed up loading, reduce data volume, simplify the editing process ### What we are looking for: * Commercial experience with TypeScript/JavaScript (3+ years) * Understanding of client-server game architecture and data contracts * Experience working with large codebases: Git flow, code reviews, CI, features * Live-service experience: regular releases, monitoring, post-mortems ### Will be a plus: * Profiling/optimization skills * Experience in mid-core/mobile F2P and event calendars (events, offers, stores) * Love of games and attention to detail