3D Artist (Characters)

7 Minutes ago • 3 Years +
Character Art

Job Description

Nekki is seeking a talented 3D Character Artist to join the Shadow Fight 3 team. This role involves the full 3D character production pipeline, from concept to final in-engine asset, including high/low poly modeling, UVs, baking, and PBR texturing for characters, clothing, armor, weapons, and accessories. Candidates should have 3+ years of experience and proficiency in major 3D software like Maya, Blender, or 3ds Max, along with ZBrush and Substance 3D Painter skills.
Must Have:
  • Demonstrated 3D character art portfolio in Shadow Fight 3 style
  • 3+ years experience in character modeling for games
  • Proficiency in Maya, Blender, or 3ds Max
  • Strong skills in ZBrush and Substance 3D Painter
  • Solid experience in full 3D character workflow: high-poly, retopology, UV unwrapping, baking, PBR texturing, in-game asset optimization

Add these skills to join the top 1% applicants for this job

team-management
communication
3ds-max
game-texts
texturing
zbrush
maya
blender

Responsibilities:

  • Full 3D character production pipeline — from concept to final in-engine asset, including high/low poly modeling, UVs, baking, and PBR texturing for characters, clothing, armor, weapons, and accessories

What we are looking for:

  • Portfolio demonstrating 3D character art in the style of Shadow Fight 3
  • 3+ years of experience in character modeling for games
  • Proficiency in any major 3D software (Maya, Blender, or 3ds Max), with strong skills in ZBrush and Substance 3D Painter
  • Solid experience in the end-to-end 3D character workflow, from high-poly creation and retopology to UV unwrapping, baking, PBR texturing, and in-game asset optimization
  • Excellent teamwork and communication skills

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