We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
Fatshark is looking to hire an experienced game programmer to join our experimental team for research & development work that will eventually pave the way for our future projects. We need you to be able to work in a small team to develop new state-of-the-art technology without losing sight of the end user, our level designers and artists. You’ll be working closely with level designers and artists, technical artists, and other engineers to build performant procedural systems to empower our content producers. Working in R&D will also require independence, flexibility, and fearlessness in attempting to tackle problems that have no clear-cut solutions.
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
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