Game Programmer (Procedural Generation)

1 Minute ago • 2 Years + • Game Programmer

Job Summary

Job Description

Fatshark is seeking an experienced Game Programmer to join their experimental R&D team. This role involves developing new state-of-the-art procedural systems, working closely with level designers, artists, and other engineers. The ideal candidate will be independent, flexible, and fearless in tackling complex problems, focusing on providing a good user experience for content producers. Responsibilities include researching, developing, maintaining systems, and documenting workflows.
Must have:
  • Research, develop and maintain procedural systems
  • Solve problems independently and take responsibility for developed systems
  • Provide good user experience; get to know the users and their pain points, and understand how you can best help them
  • Educate users and keep good documentation of workflows and systems
Good to have:
  • Procedural generation experience (traditional, not AI)
  • Education in programming or tech art
  • Tools Development or UX Experience
  • Level Design or Level Art experience
Perks:
  • A playful, friendly and inclusive workplace
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm
  • Annual health checkups
  • Healthcare allowance

Job Details

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

Fatshark is looking to hire an experienced game programmer to join our experimental team for research & development work that will eventually pave the way for our future projects. We need you to be able to work in a small team to develop new state-of-the-art technology without losing sight of the end user, our level designers and artists. You’ll be working closely with level designers and artists, technical artists, and other engineers to build performant procedural systems to empower our content producers. Working in R&D will also require independence, flexibility, and fearlessness in attempting to tackle problems that have no clear-cut solutions.

What you'll do

  • Research, develop and maintain procedural systems
  • Solve problems independently and take responsibility for developed systems
  • Provide good user experience; get to know the users and their pain points, and understand how you can best help them
  • Educate users and keep good documentation of workflows and systems

Required qualifications

  • 2+ years of professional working experience in game development
  • Creative and self-sufficient: able to work independently, coming up with creative solutions to novel problems
  • Experience using either C++, C# or Lua or other programming languages within game development
  • Excellent communication in English
  • Team player: you are flexible and adaptive, have a positive attitude and the ability to collaborate and inspire
  • AI-curious
  • Great passion for making games

Bonus qualifications

  • Procedural generation experience (traditional, not AI)
  • Education in programming or tech art
  • Tools Development or UX Experience
  • Level Design or Level Art experience

What we offer

  • A playful, friendly and inclusive workplace
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm

Application details

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

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About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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