We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
We are looking for either an Experienced or Senior Technical Animator to join the game team for our exciting unannounced project! You will work closely with our animators, designers, artists, and programmers to create high-quality and performant characters and character animation.
You will be responsible for developing animation systems and building tech that pushes the art and animation of our games forward. You will also be a tools developer that empowers our animators and artists to be more efficient and self-sufficient as game developers.
Our team and work environment is highly agile, collaborative, and creative, giving individual team members a lot of influence along with responsibility. You will have a central role in our production and will act as an evangelist for automation, modularity and scalability. You will tie disciplines together and improve the overall workflow on this project. We are at the beginning of something exciting, and we need you to be an excellent problem-solver with strong communication skills.
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Start: ASAP 2025
Form of Employment: Permanent, full-time
Hands-on production environment with an emphasis on cooperative and multiplayer games
A fun, friendly and inclusive work environment
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
Regulated flex time, paid overtime and minimum crunch policy
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
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