Game UI Software Engineer

1 Month ago • 2-3 Years
Game Engine

Job Description

Devbot is seeking a Game UI Software Engineer with 2-3 years of C++ experience for their Monterrey, Mexico studio. The role involves implementing clear, structured, and optimized programming logic, writing clean, maintainable code, and developing user interfaces based on designs. The engineer will collaborate with a multidisciplinary team of programmers, designers, and artists, focusing on efficiency and performance. Strong technical foundations are key, with a degree in Computer Engineering or related fields preferred. Intermediate/advanced English is required for international collaboration.
Good To Have:
  • Desirable knowledge in user interface implementation (menus, HUDs, interactive systems).
  • Previous experience working with Unreal Engine.
  • Basic knowledge of Blueprints.
  • Knowledge of code versioning tools like Git or Perforce.
  • Experience working in video game or simulation environments with multidisciplinary teams.
  • Basic knowledge of 3D environments and animation.
Must Have:
  • Mastery of object-oriented programming principles, data structures, and modular design.
  • 2+ years of professional C++ experience, writing clean, scalable, and well-documented code.
  • Ability to implement complex logic with a focus on efficiency, readability, and performance.
  • Good foundation in code optimization.
  • Ability to analyze and translate design concepts into clear and robust code functionalities.
  • Degree in Computer Engineering, Software Development, Video Games, or related fields.
  • Intermediate or advanced English.

Add these skills to join the top 1% applicants for this job

github
data-structures
unreal
cpp
game-texts
user-interface
blueprints
git
perforce

If you love video games, we have an opportunity for you.

We are a company with extensive professional experience in internal video game development and production.

We have an incredible opportunity for you to join our team.

We are looking for a Developer with solid knowledge in object-oriented programming, with at least 2 to 3 years of experience working with C++. The role focuses on implementing clear, structured, and optimized programming logic, writing clean and maintainable code. You will work on implementing user interfaces based on designs, collaborating with a multidisciplinary team of programmers, designers, and artists. It is not necessary to be an expert in Unreal Engine, but it is key to have a strong technical foundation and the ability to translate ideas into quality solutions.

What we are looking for:

  • Mastery of object-oriented programming principles, data structures, and modular design.
  • More than 2 years of professional experience with C++, writing clean, scalable, and well-documented code.
  • Ability to implement complex logic with a focus on efficiency, readability, and performance.
  • Good foundations in code optimization.
  • Desirable knowledge in user interface implementation (menus, HUDs, interactive systems).
  • Ability to analyze and translate design concepts into clear and robust functionalities in code.

Extra skills that would add points:

  • Previous experience working with Unreal Engine, even if it is not the main focus of the role.
  • Basic knowledge of Blueprints, to collaborate with programmers or designers who use them.
  • Knowledge in code versioning with tools like Git or Perforce.
  • Experience working in video game or simulation environments with multidisciplinary teams.

Education:

  • Degree in Computer Engineering, Software Development, Video Games, or related fields.
  • Ideally, courses or certifications in advanced C++ or professional programming structures.

Extra skills:

  • Intermediate or advanced English to be able to collaborate with international teams and read technical documentation without problems.
  • Basic knowledge in 3D environments and animation to be able to work more fluidly with the team's artists.

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