Gameplay Animator (Contract)

1 Hour ago • 1 Years + • Animation

About the job

Summary

Santa Monica Studio seeks a Gameplay Animator (contract) to contribute to a new, large-scale game. Responsibilities include pre-visualization of combat and character navigation, implementing and iterating on animation assets, collaborating with designers and programmers for seamless integration, keyframing characters and creatures, and enhancing motion capture data. The ideal candidate possesses 1+ years of experience, proficiency in Maya, and experience with keyframing and motion capture. They should be adept at balancing aesthetic and technical needs to deliver high-quality, visually stunning in-game animations. The role involves close collaboration with the Animation Director, Animation Leads, Combat Designers, and Technical Artists.
Must have:
  • 1+ years experience
  • Expert animation principles
  • Proficient in Maya
  • Motion capture experience
  • Collaboration skills
  • Keyframing proficiency
Good to have:
  • AAA experience
  • MotionBuilder experience
  • Experience with proprietary animation engines
Perks:
  • Medical, dental, and vision benefits
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The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Gameplay Animator for the development of an upcoming new title. Do you love collaborating with talented developers to build genre-defining games? Join us as we embark on a new journey!

The Gameplay Animator contributes to the overall project vision by breathing life into our creatures, characters, and game world. They have practical experience of prototyping, developing, and implementing combat, locomotion, and other gameplay animations, can effectively balance aesthetic goals with technical constraints, and have a proven track record of execution from concept to ship.

The Gameplay Animator will work closely with the Animation Director, Animation Leads, Combat Designers, and Technical Artists to deliver visually stunning animation work in support of the creative goals of a large-scale new project.

The ideal candidate has held a junior or mid-level role on at least one published title, is equally comfortable with keyframe and motion-capture animation pipelines, is comfortable working in Maya, and has worked with multiple game engines and animation systems. The ideal candidate is passionate about the craft of animation, and has a proven ability to combine creativity with technical capability to deliver visually stunning in-game animated experiences.

Responsibilities 

  • Work closely with the Animation Director, Animation Leads and the Combat Design Team during the pre-visualization process to develop combat and character navigation 3D pre-vis
  • Ideate, implement and iterate on animation assets, balancing the needs of style and function
  • Focus on character development, choreography, and timing of each move with the Animation Director and Gameplay Animation Lead
  • Collaborate with Combat Designers and Gameplay Programmers to achieve the perfect balance between animation fidelity and gameplay responsiveness, to integrate moves into the game engine, and to monitor and troubleshoot any technical issues that might arise
  • Animate keyframed characters, creatures, and props by hand; this includes hand-keyed facial expressions and lip sync as necessary
  • Assemble, edit, clean up, and enhance motion capture data shot on stage, including both body and face
  • Assemble and prepare navigation, combat, and world interactive move-lists for shooting on the motion capture stage
  • Work with the Character Tech Art team to improve character rigs, tools, and workflows
  • Proactively facilitate requests or information needs regarding any aspect of the animation creation process
  • Actively advance skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods

Requirements

  • 1+ years of industry or related experience
  • A strong demo reel that demonstrates expert knowledge of fundamental animation principles and acting skills, and the ability to create a full range of lifelike performances from the subtle to the dramatic and powerful
  • Proficient command of weight, timing, and posing through both keyframing and the manipulation of motion capture data
  • High level of proficiency in Maya
  • High comfort level with learning and utilizing animation systems and game engine pipelines
  • Ability to rapidly prototype, iterate, and explore animation style and functionality
  • Ability to succeed in a creative, team-oriented environment
  • Excellent communication, time-management, and organizational skills
  • Ability to work across multiple disciplines to gather feedback and address cross-functional issues
  • Strong production sensibilities, and the drive and talent needed to produce and implement the highest quality work
  • B.A. in fine arts or relevant curriculum, or equivalent skillset

Preferred Experience

  • AAA experience
  • Experience working with MotionBuilder
  • Experience working with proprietary animation engines and toolsets

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At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click  to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$44.38 - $66.59 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

View Full Job Description
$92.0K - $138.0K/yr (Outscal est.)
$115.0K/yr avg.
Los Angeles, California, United States

About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

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