TiMi Studio Group, a game research and development team under Tencent Games. Adhering to the vision of improving the entertainment quality for global players, TiMi has diligently cultivated various game segments, establishing leading core R&D capabilities both domestically and globally.
Since its establishment in 2008, TiMi has continuously launched multiple popular products, covering various categories such as multiplayer competitive, RPG, shooting, racing, strategy, and casual games, with rich cross-platform development experience. Its works include "Honor of Kings", "QQ Speed", "CrossFire: King of Shooters", "Call of Duty Mobile", "Happy Match", "Return to Empire", "Pokémon UNITE", "Metal Slug: Awakening" and many other well-known games, providing excellent game entertainment experience for hundreds of millions of users worldwide.
While expanding its categories, TiMi is also committed to continuously exploring the social value of games through cultural and creative practices and esports exploration, empowering games and transmitting positive energy to more players.
1. Responsible for the content operation of this PC+console shooting game in China, including content and activity planning for mainstream content platforms (Douyin, Bilibili, etc.), as well as official content and activity planning;
2. Operate and maintain content production and dissemination directions for multiple groups such as KOLs, media, and users;
3. In conjunction with the global release plan, plan the content tone and key communication points for the Chinese market, and promote effective attempts in teaching, competition, and pan-entertainment directions;
4. Build a long-term content ecosystem for this original IP product and support the IP's long-term global operation.
1. Over 3 years of experience in shooting game content operations;
2. Successful content dissemination cases, accumulated methodologies, and a deep understanding of platform content rules;
3. Familiar with various content production and planning resources, and experience managing medium to large external content teams or suppliers;
4. Passionate about shooting games and familiar with the content ecosystem of mainstream shooting games on major domestic channels.
1. Being an opinion leader, community manager, or content creator for shooting games;
2. Ability to work in English or other foreign languages.
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