Junior Character Artist

7 Hours ago • 1 Years +

Job Summary

Job Description

We are looking for a motivated and creative Junior Character Artist eager to grow their skills in 3D character creation. You’ll bring enthusiasm, a strong artistic foundation, and a willingness to learn in a collaborative, feedback-driven environment. In this role, you will support the character art team by creating 3D models and textures under guidance, contributing to a variety of projects while developing your technical and artistic abilities. You’ll work closely with senior artists and other departments to learn best practices and deliver quality assets.
Must have:
  • Model and texture 3D characters based on concept art.
  • Collaborate with rigging and animation teams for integration.
  • Apply feedback to improve and iterate on assets.
  • Maintain consistency with the project’s visual style.
  • Optimize models for performance.
  • Assist with documentation and asset organization.
  • Stay up to date with tools and techniques in character art.
  • At least 1 year of professional experience in Character Art.
  • Basic proficiency in Maya, ZBrush, and Substance Painter.
  • Understanding of anatomy, form, and topology.
  • A portfolio showcasing character art fundamentals.
  • Willingness to learn and take constructive feedback.
  • Good communication and teamwork skills.
Good to have:
  • Interest in stylized or narrative-driven character design.
  • Exposure to Marvelous Designer or similar tools.
Perks:
  • Flexible hours
  • Duvet days
  • Your birthday off
  • Dedicated personal development time and support
  • Regular socials
  • Excellent holiday offering
  • Pension scheme
  • Health insurance
  • Life cover

Job Details

Description

We are looking for a motivated and creative Junior Character Artist eager to grow their skills in 3D character creation. You’ll bring enthusiasm, a strong artistic foundation, and a willingness to learn in a collaborative, feedback-driven environment.

In this role, you will support the character art team by creating 3D models and textures under guidance, contributing to a variety of projects while developing your technical and artistic abilities. You’ll work closely with senior artists and other departments to learn best practices and deliver quality assets.

The rundown:

  • 12 month fixed term contract
  • Full time (37.5 hours per week)
  • Fully remote within the UK
  • Salary is competitive and dependent on experience

Key responsibilities:

  • Model and texture 3D characters based on concept art.
  • Collaborate with rigging and animation teams for integration.
  • Apply feedback to improve and iterate on assets.
  • Maintain consistency with the project’s visual style.
  • Optimize models for performance.
  • Assist with documentation and asset organization.
  • Stay up to date with tools and techniques in character art.

Requirements

The skills you’ll need:

  • At least 1 year of professional experience in Character Art.
  • Basic proficiency in Maya, ZBrush, and Substance Painter.
  • Understanding of anatomy, form, and topology.
  • A portfolio showcasing character art fundamentals.
  • Willingness to learn and take constructive feedback.
  • Good communication and teamwork skills.

The nice to haves:

  • Interest in stylized or narrative-driven character design.
  • Exposure to Marvelous Designer or similar tools.

Benefits

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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About The Company

nDreams is a world-leading VR game developer and publisher. We are the team behind hit titles including Frenzies, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Far Cry: Dive Into Insanity and Fracked, as well as publishing innovative games from the brightest indie talents including Little Cities and Vendetta Forever. Fully dedicated to VR games since 2013, no publisher has greater virtual reality experience and specialism. nDreams is now comprised of three development teams, with one fully remote studio – Elevation, Brighton based Near Light, and Studio nDreams Farnborough, Hampshire covering the whole spectrum of VR gaming.

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