As a Junior Technical Artist - Asset Implementation at Bohemia Interactive, you'll play a crucial role in shaping the game's assets, from houses and trees to weapons and vehicles. Your responsibilities include maintaining and organizing game assets using version control (SVN), implementing and configuring assets within the game engine, ensuring quality and consistency. You will collaborate with designers, programmers, and artists on prototyping and integrating new features. This involves preparing and editing 3D models for in-game use and continuously improving and documenting workflows. The role requires familiarity with various tools and technologies, including game engines (Unity or Unreal Engine), 3D modeling software, and scripting languages (C# or similar). You'll be working on highly detailed assets, requiring a keen eye for detail and a commitment to quality.
Must Have:- SVN experience
- Asset management
- Basic scripting (C#)
- Game engine (Unity/Unreal)
- 3D modeling skills
- Teamwork & communication
Perks:- 27 days holiday
- Profit-sharing
- Benefit program
- Meal contribution
- Relocation package
- Free company games