Junior Technical Artist

3 Weeks ago • 1-2 Years • Technical Art

Job Summary

Job Description

As a Junior Technical Artist at Techland, you'll collaborate closely with art and programming teams to optimize and create high-quality visual assets and tools. Responsibilities may include developing specialized tools for artists and level designers, creating shaders and materials (for environments, characters, and UI), environmental look development, full-screen effects, rendering pipeline development, and working on special effects using tools like Houdini. The role demands passion for game creation, problem-solving skills, adaptability, and excellent communication.
Must have:
  • Passion for game creation
  • Proactive problem-solving
  • Adaptability and flexibility
  • Excellent communication
  • Good English command
Good to have:
  • Prior experience in similar role
  • Knowledge of rendering pipelines
  • Proficiency in 3D packages
  • Modeling and texturing skills
  • Python, MAXscript, or C++ knowledge
  • HLSL/GLSL knowledge
  • Houdini/Blender experience
Perks:
  • Dedicated Buddy support
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for occasions
  • Flexible working hours
  • Development budget
  • Paid training days
  • Career paths & training
  • Language class financing
  • Chillout zones & gym access

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Your daily tasks:

  • Working closely with the art and programming departments on creating optimized, high-quality visual assets and tools.
  • Depending on your speciality and experience:
  •  
    • creating specialized tools for Artists and Level Designers,
    • creating and developing shaders and materials, mainly for Environment/Character Artist and UI Designers,
    • environmental look development, creating full-screen effects and developing the rendering pipeline from the visual side,
    • working on special effects and assets using tools like Houdini.
       

Qualifications

  • Passion for creating games.
  • Proactivity and initiative to solve problems without waiting for detailed instructions.
  • Flexibility and adaptability to change.
  • Determination and persistence when facing obstacles.
  • Eagerness to learn and develop your skills.
  • Very good communication and collaboration skills.
  • Good command of English.

Nice to have:

  • Previous experience on the similar role.
  • Knowledge of  rendering pipelines.
  • Knowledge of industry standard 3D packages.
  • Basic to advanced skills in modeling and texturing.
  • Depending on your speciality:
  •  
    • kowledge of Python, MAXscript or C++ (for writing tools),
    • knowledge of HLSL/GLSL, real-time rendering techniques, shader/material optimization,
    • experience working with Houdini/Blender Geometry Node​.

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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